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Core: More codestyle cleanups
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@@ -135,7 +135,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
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if (!pBind || !pBind->perm)
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{
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InstanceGroupBind *groupBind = NULL;
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Group *group = player->GetGroup();
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Group* group = player->GetGroup();
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// use the player's difficulty setting (it may not be the same as the group's)
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if (group)
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{
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