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https://github.com/TrinityCore/TrinityCore.git
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Core: More codestyle cleanups
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@@ -1074,47 +1074,47 @@ bool ScriptMgr::OnCriteriaCheck(AchievementCriteriaData const* data, Player* sou
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}
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// Player
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void ScriptMgr::OnPVPKill(Player *killer, Player *killed)
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void ScriptMgr::OnPVPKill(Player* killer, Player* killed)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPVPKill(killer, killed);
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}
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void ScriptMgr::OnCreatureKill(Player *killer, Creature *killed)
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void ScriptMgr::OnCreatureKill(Player* killer, Creature* killed)
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{
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FOREACH_SCRIPT(PlayerScript)->OnCreatureKill(killer, killed);
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}
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void ScriptMgr::OnPlayerKilledByCreature(Creature *killer, Player *killed)
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void ScriptMgr::OnPlayerKilledByCreature(Creature* killer, Player* killed)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerKilledByCreature(killer, killed);
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}
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void ScriptMgr::OnPlayerLevelChanged(Player *player, uint8 oldLevel)
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void ScriptMgr::OnPlayerLevelChanged(Player* player, uint8 oldLevel)
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{
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FOREACH_SCRIPT(PlayerScript)->OnLevelChanged(player, oldLevel);
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}
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void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player *player, uint32 points)
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void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points)
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{
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FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points);
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}
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void ScriptMgr::OnPlayerTalentsReset(Player *player, bool no_cost)
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void ScriptMgr::OnPlayerTalentsReset(Player* player, bool no_cost)
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{
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FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, no_cost);
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}
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void ScriptMgr::OnPlayerMoneyChanged(Player *player, int32& amount)
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void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount)
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{
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FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount);
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}
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void ScriptMgr::OnGivePlayerXP(Player *player, uint32& amount, Unit *victim)
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void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
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{
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FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim);
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}
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void ScriptMgr::OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental)
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void ScriptMgr::OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental)
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{
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FOREACH_SCRIPT(PlayerScript)->OnReputationChange(player, factionID, standing, incremental);
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}
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@@ -1124,7 +1124,7 @@ void ScriptMgr::OnPlayerDuelRequest(Player *target, Player *challenger)
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FOREACH_SCRIPT(PlayerScript)->OnDuelRequest(target, challenger);
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}
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void ScriptMgr::OnPlayerDuelStart(Player *player1, Player *player2)
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void ScriptMgr::OnPlayerDuelStart(Player* player1, Player* player2)
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{
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FOREACH_SCRIPT(PlayerScript)->OnDuelStart(player1, player2);
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}
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@@ -1169,22 +1169,22 @@ void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emot
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FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, text_emote, emoteNum, guid);
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}
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void ScriptMgr::OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck)
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void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck)
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{
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FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck);
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}
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void ScriptMgr::OnPlayerLogin(Player *player)
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void ScriptMgr::OnPlayerLogin(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnLogin(player);
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}
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void ScriptMgr::OnPlayerLogout(Player *player)
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void ScriptMgr::OnPlayerLogout(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
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}
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void ScriptMgr::OnPlayerCreate(Player *player)
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void ScriptMgr::OnPlayerCreate(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
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}
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@@ -1200,32 +1200,32 @@ void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, ui
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}
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// Guild
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void ScriptMgr::OnGuildAddMember(Guild *guild, Player *player, uint8& plRank)
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void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
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{
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FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);
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}
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void ScriptMgr::OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked)
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void ScriptMgr::OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked)
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{
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FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, player, isDisbanding, isKicked);
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}
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void ScriptMgr::OnGuildMOTDChanged(Guild *guild, const std::string& newMotd)
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void ScriptMgr::OnGuildMOTDChanged(Guild* guild, const std::string& newMotd)
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{
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FOREACH_SCRIPT(GuildScript)->OnMOTDChanged(guild, newMotd);
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}
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void ScriptMgr::OnGuildInfoChanged(Guild *guild, const std::string& newInfo)
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void ScriptMgr::OnGuildInfoChanged(Guild* guild, const std::string& newInfo)
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{
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FOREACH_SCRIPT(GuildScript)->OnInfoChanged(guild, newInfo);
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}
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void ScriptMgr::OnGuildCreate(Guild *guild, Player* leader, const std::string& name)
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void ScriptMgr::OnGuildCreate(Guild* guild, Player* leader, const std::string& name)
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{
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FOREACH_SCRIPT(GuildScript)->OnCreate(guild, leader, name);
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}
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void ScriptMgr::OnGuildDisband(Guild *guild)
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void ScriptMgr::OnGuildDisband(Guild* guild)
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{
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FOREACH_SCRIPT(GuildScript)->OnDisband(guild);
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}
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