From f256d388acf567835115e907807e04f44dccbe7c Mon Sep 17 00:00:00 2001 From: Ovalord <1Don7H4v3@m41L.com> Date: Fri, 19 Jan 2018 18:21:54 +0100 Subject: [PATCH] Core/Creatures: according to latest research the base aggro range is 15 yards instead of 20 yards --- src/server/game/Entities/Creature/Creature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index a537729ea5a..d2e340c25ab 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1641,9 +1641,9 @@ float Creature::GetAttackDistance(Unit const* player) const if (aggroRate == 0.0f) return 0.0f; - // The aggro radius for creatures with equal level as the player is 20 yards. + // The aggro radius for creatures with equal level as the player is 15 yards. // The combatreach should not get taken into account for the distance so we drop it from the range (see Supremus as expample) - float baseAggroDistance = 20.0f - GetCombatReach(); + float baseAggroDistance = 15.0f - GetCombatReach(); float aggroRadius = baseAggroDistance; // detect range auras