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*Update Master of Subtlety code and fix Overkill.
*Fix Aspect of the Viper-by pasdVn *Fix Circle of Healing. Fix Rapture-by pasdVn --HG-- branch : trunk
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@@ -1898,7 +1898,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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m_targets.setDestination(target, true);
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break;
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}
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else if(cur == TARGET_DEST_TARGET_ENEMY_UNKNOWN) // no ground?
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else if(cur == TARGET_DEST_TARGET_FRIEND) // no ground?
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{
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m_targets.setDestination(target, false);
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break;
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