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Scripts/Quests: Implemented new quest scripting hook, OnQuestAcknowledgeAutoAccept, used when player closes quest frame after viewing details of autoaccept quests
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@@ -863,6 +863,9 @@ class TC_GAME_API QuestScript : public ScriptObject
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// Called when a quest status change
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virtual void OnQuestStatusChange(Player* /*player*/, Quest const* /*quest*/, QuestStatus /*oldStatus*/, QuestStatus /*newStatus*/) { }
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// Called for auto accept quests when player closes quest UI after seeing initial quest details
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virtual void OnAcknowledgeAutoAccept(Player* /*player*/, Quest const* /*quest*/) { }
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// Called when a quest objective data change
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virtual void OnQuestObjectiveChange(Player* /*player*/, Quest const* /*quest*/, QuestObjective const& /*objective*/, int32 /*oldAmount*/, int32 /*newAmount*/) { }
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};
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@@ -1144,6 +1147,7 @@ class TC_GAME_API ScriptMgr
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public: /* QuestScript */
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void OnQuestStatusChange(Player* player, Quest const* quest, QuestStatus oldStatus, QuestStatus newStatus);
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void OnQuestAcknowledgeAutoAccept(Player* player, Quest const* quest);
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void OnQuestObjectiveChange(Player* player, Quest const* quest, QuestObjective const& objective, int32 oldAmount, int32 newAmount);
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private:
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