Scripts/Quests: Implemented new quest scripting hook, OnQuestAcknowledgeAutoAccept, used when player closes quest frame after viewing details of autoaccept quests

This commit is contained in:
Shauren
2021-02-26 20:42:29 +01:00
parent dcca884605
commit f269f60d8a
7 changed files with 43 additions and 1 deletions

View File

@@ -863,6 +863,9 @@ class TC_GAME_API QuestScript : public ScriptObject
// Called when a quest status change
virtual void OnQuestStatusChange(Player* /*player*/, Quest const* /*quest*/, QuestStatus /*oldStatus*/, QuestStatus /*newStatus*/) { }
// Called for auto accept quests when player closes quest UI after seeing initial quest details
virtual void OnAcknowledgeAutoAccept(Player* /*player*/, Quest const* /*quest*/) { }
// Called when a quest objective data change
virtual void OnQuestObjectiveChange(Player* /*player*/, Quest const* /*quest*/, QuestObjective const& /*objective*/, int32 /*oldAmount*/, int32 /*newAmount*/) { }
};
@@ -1144,6 +1147,7 @@ class TC_GAME_API ScriptMgr
public: /* QuestScript */
void OnQuestStatusChange(Player* player, Quest const* quest, QuestStatus oldStatus, QuestStatus newStatus);
void OnQuestAcknowledgeAutoAccept(Player* player, Quest const* quest);
void OnQuestObjectiveChange(Player* player, Quest const* quest, QuestObjective const& objective, int32 oldAmount, int32 newAmount);
private: