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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic.
-Fix warnings from -Woverflow on implicit constant conversion. -Fix warnings from -pedantic. -Fix warnings from -pedantic. -Fix warnings from -Wformat. Two minor changes in addition : -Replace a defined value equal to 2^31 - 1 by std::numeric_limits<int>::max(). -Remove useless null-check on pointer returned by new. New doesn't returns nullptr on failure, it throws std::bad_alloc.
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@@ -43,7 +43,7 @@ class spell_ex_5581 : public SpellScriptLoader
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// initialize script, this macro does compile time check for type of the function - prevents possible issues
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// if you have assigned wrong type of function to a hook you'll receive type conversion error during build
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// this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors
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PrepareSpellScript(spell_ex_5581SpellScript);
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PrepareSpellScript(spell_ex_5581SpellScript)
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std::string localVariable;
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char* localVariable2;
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@@ -205,7 +205,7 @@ class spell_ex_66244 : public SpellScriptLoader
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class spell_ex_66244AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ex_66244AuraScript);
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PrepareAuraScript(spell_ex_66244AuraScript)
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// function called on server startup
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// checks if script has data required for it to work
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bool Validate(SpellInfo const* /*spellInfo*/) override
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@@ -364,7 +364,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader
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class spell_ex_absorb_auraAuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ex_absorb_auraAuraScript);
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PrepareAuraScript(spell_ex_absorb_auraAuraScript)
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void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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@@ -400,7 +400,7 @@ class spell_ex_463 : public SpellScriptLoader
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class spell_ex_463AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ex_463AuraScript);
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PrepareAuraScript(spell_ex_463AuraScript)
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bool CheckAreaTarget(Unit* target)
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{
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@@ -438,7 +438,7 @@ class spell_ex : public SpellScriptLoader
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class spell_ex_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ex_SpellScript);
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PrepareSpellScript(spell_ex_SpellScript)
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//bool Validate(SpellInfo const* spellEntry){return true;} override
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//bool Load(){return true;}
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