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Scripts/RagefireChasm: Implement Lava Guard Gordoth encounter (#29993)
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@@ -0,0 +1,238 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameObject.h"
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#include "InstanceScript.h"
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#include "MotionMaster.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "TaskScheduler.h"
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#include "ragefire_chasm.h"
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enum GordothSpells
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{
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// Intro
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SPELL_JAIL_BREAK = 120025,
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SPELL_GROUND_SLAM = 120023,
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SPELL_MEAT_EXPLOSION_1 = 111778,
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SPELL_MEAT_EXPLOSION_2 = 111779,
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SPELL_MEAT_EXPLOSION_3 = 111780,
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SPELL_BLOODY_SUICIDE = 120022,
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SPELL_GROUND_RUPTURE = 119999,
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SPELL_SEISMIC_SLAM = 120024,
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SPELL_ENRAGE = 50420
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};
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enum GordothEvents
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{
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EVENT_GROUND_RUPTURE = 1,
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EVENT_SEISMIC_SLAM = 2
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};
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enum GordothActions
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{
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ACTION_JUMP = 1
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};
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enum GordothMisc
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{
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NPC_DARK_SHAMAN_RESEARCHER = 61644,
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GO_GORDOTH_CAGE = 211792,
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GO_LAB_VIAL = 211784,
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ANIMKIT_GORDOTH_NONE = 0,
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POINT_JUMP = 1
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};
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constexpr Position GordothJumpPos = { -363.5392f, 203.36604f, -22.005634f, 0.308123469352722167f };
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// Areatrigger - 7899
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class at_lava_guard_gordoth_intro : public OnlyOnceAreaTriggerScript
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{
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public:
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at_lava_guard_gordoth_intro() : OnlyOnceAreaTriggerScript("at_lava_guard_gordoth_intro") { }
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bool TryHandleOnce(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
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{
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if (player->IsGameMaster())
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return false;
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InstanceScript* instance = player->GetInstanceScript();
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if (!instance)
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return false;
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Creature* gordoth = instance->GetCreature(BOSS_LAVA_GUARD_GORDOTH);
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if (!gordoth)
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return false;
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gordoth->AI()->DoAction(ACTION_JUMP);
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return true;
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}
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};
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// 61528 - Lava Guard Gordoth
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struct boss_lava_guard_gordoth : public BossAI
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{
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boss_lava_guard_gordoth(Creature* creature) : BossAI(creature, BOSS_LAVA_GUARD_GORDOTH), _enrageTriggered(false) { }
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void InitializeAI() override
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{
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if (instance->GetBossState(BOSS_LAVA_GUARD_GORDOTH) != NOT_STARTED)
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me->Relocate(GordothJumpPos);
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}
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void Reset() override
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{
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_Reset();
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_enrageTriggered = false;
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_EnterEvadeMode();
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_DespawnAtEvade();
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
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events.ScheduleEvent(EVENT_GROUND_RUPTURE, 7300ms);
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events.ScheduleEvent(EVENT_SEISMIC_SLAM, 13300ms);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
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{
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if (_enrageTriggered)
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return;
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if (me->HealthBelowPctDamaged(31, damage))
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{
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_enrageTriggered = true;
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DoCastSelf(SPELL_ENRAGE);
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}
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}
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void DoAction(int32 action) override
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{
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if (action != ACTION_JUMP)
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return;
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me->SetAIAnimKitId(ANIMKIT_GORDOTH_NONE);
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DoCastSelf(SPELL_JAIL_BREAK);
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me->GetMotionMaster()->MoveJumpWithGravity(GordothJumpPos, 50.0f, 55.5477f, POINT_JUMP, true);
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scheduler.Schedule(30ms, [this](TaskContext /*task*/)
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{
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if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_GORDOTH_CAGE, 50.0f))
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go->SetGoState(GO_STATE_ACTIVE);
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});
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}
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void MovementInform(uint32 type, uint32 pointId) override
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{
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if (type != EFFECT_MOTION_TYPE)
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return;
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if (pointId == POINT_JUMP)
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{
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DoCast(SPELL_GROUND_SLAM);
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me->SetHomePosition(GordothJumpPos);
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std::vector<GameObject*> labVialsList;
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GetGameObjectListWithEntryInGrid(labVialsList, me, GO_LAB_VIAL, 25.0f);
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for (GameObject* vial : labVialsList)
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{
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vial->SetGoState(GO_STATE_DESTROYED);
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}
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std::vector<Creature*> darkShamanResearcherList;
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GetCreatureListWithEntryInGrid(darkShamanResearcherList, me, NPC_DARK_SHAMAN_RESEARCHER, 25.0f);
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for (Creature* darkShamanResearcher : darkShamanResearcherList)
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{
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_MEAT_EXPLOSION_1, CastSpellExtraArgs(TRIGGERED_FULL_MASK));
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_MEAT_EXPLOSION_1, CastSpellExtraArgs(TRIGGERED_FULL_MASK));
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_MEAT_EXPLOSION_2, CastSpellExtraArgs(TRIGGERED_FULL_MASK));
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_MEAT_EXPLOSION_2, CastSpellExtraArgs(TRIGGERED_FULL_MASK));
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_MEAT_EXPLOSION_3, CastSpellExtraArgs(TRIGGERED_FULL_MASK));
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_MEAT_EXPLOSION_3, CastSpellExtraArgs(TRIGGERED_FULL_MASK));
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_MEAT_EXPLOSION_3, CastSpellExtraArgs(TRIGGERED_FULL_MASK)); // According to sniff
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darkShamanResearcher->CastSpell(darkShamanResearcher, SPELL_BLOODY_SUICIDE, false);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_GROUND_RUPTURE:
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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DoCast(target, SPELL_GROUND_RUPTURE);
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events.Repeat(12100ms);
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break;
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}
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case EVENT_SEISMIC_SLAM:
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{
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DoCast(nullptr, SPELL_SEISMIC_SLAM, CastSpellExtraArgs(TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD)); // cast earlier than category cd
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events.Repeat(36300ms);
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break;
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}
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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}
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private:
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bool _enrageTriggered;
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};
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void AddSC_boss_lava_guard_gordoth()
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{
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new at_lava_guard_gordoth_intro();
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RegisterRagefireChasmCreatureAI(boss_lava_guard_gordoth);
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}
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@@ -65,6 +65,7 @@ void AddSC_instance_dragon_soul();
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// Ragefire Chasm
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void AddSC_boss_adarogg();
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void AddSC_boss_dark_shaman_koranthal();
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void AddSC_boss_lava_guard_gordoth();
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void AddSC_instance_ragefire_chasm();
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// Maraudon
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void AddSC_boss_celebras_the_cursed();
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@@ -208,6 +209,7 @@ void AddKalimdorScripts()
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// Ragefire Chasm
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AddSC_boss_adarogg();
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AddSC_boss_dark_shaman_koranthal();
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AddSC_boss_lava_guard_gordoth();
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AddSC_instance_ragefire_chasm();
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//Maraudon
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AddSC_boss_celebras_the_cursed();
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