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[3.3.5] DB/Scripts: Rivern Frostwind
(cherry picked from commit 9fe890744c)
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@@ -18,12 +18,11 @@
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/* ScriptData
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SDName: Winterspring
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SD%Complete: Almost Completely Emptied
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SDComment: Vendor Rivern Frostwind. Quest Support 4901
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SDComment: Quest Support 4901
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SDCategory: Winterspring
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EndScriptData */
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/* ContentData
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npc_rivern_frostwind
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npc_ranshalla
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go_elune_fire
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EndContentData */
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@@ -35,52 +34,9 @@ EndContentData */
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "TemporarySummon.h"
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#include "WorldSession.h"
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/*######
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## npc_rivern_frostwind
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######*/
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class npc_rivern_frostwind : public CreatureScript
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{
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public:
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npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
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struct npc_rivern_frostwindAI : public ScriptedAI
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{
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npc_rivern_frostwindAI(Creature* creature) : ScriptedAI(creature) { }
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bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
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{
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uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(me->GetGUID());
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return true;
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}
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bool GossipHello(Player* player) override
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{
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if (me->IsQuestGiver())
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player->PrepareQuestMenu(me->GetGUID());
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if (me->IsVendor() && player->GetReputationRank(589) == REP_EXALTED)
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AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
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return true;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_rivern_frostwindAI(creature);
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}
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};
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enum Says
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{
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// Escort texts
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@@ -642,7 +598,6 @@ public:
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void AddSC_winterspring()
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{
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new npc_rivern_frostwind();
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new npc_ranshalla();
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new go_elune_fire();
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}
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