diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index a5cc17fa10a..726d3c1de7f 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -752,7 +752,7 @@ namespace Trinity NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj, uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) { } bool operator()(GameObject* go) { - if (go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range)) + if (go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range)) { i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check return true; @@ -1254,7 +1254,7 @@ namespace Trinity bool operator()(Creature* u) { - if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range)) + if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && u->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(u, i_range)) { i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check return true;