Code Style: tab to spaces

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 17:24:07 +02:00
parent 502fc82fb8
commit f490ad5ac2
54 changed files with 330 additions and 330 deletions

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@@ -88,8 +88,8 @@ struct boss_balindaAI : public ScriptedAI
uint32 uiFrostboltTimer;
uint32 uiResetTimer;
uint32 uiWaterElementalTimer;
SummonList Summons;
SummonList Summons;
void Reset()
{
@@ -100,7 +100,7 @@ struct boss_balindaAI : public ScriptedAI
uiResetTimer = 5*IN_MILISECONDS;
uiWaterElementalTimer = 0;
Summons.DespawnAll();
Summons.DespawnAll();
}
void EnterCombat(Unit *who)
@@ -113,7 +113,7 @@ struct boss_balindaAI : public ScriptedAI
Reset();
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned)
{
((mob_water_elementalAI*)summoned->AI())->uiBalindaGUID = m_creature->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
@@ -122,9 +122,9 @@ struct boss_balindaAI : public ScriptedAI
}
void JustDied(Unit* Killer)
{
Summons.DespawnAll();
}
{
Summons.DespawnAll();
}
void UpdateAI(const uint32 diff)
{
@@ -133,7 +133,7 @@ struct boss_balindaAI : public ScriptedAI
if (uiWaterElementalTimer < diff)
{
if(Summons.empty())
if(Summons.empty())
m_creature->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS);
uiWaterElementalTimer = 50*IN_MILISECONDS;
} else uiWaterElementalTimer -= diff;

View File

@@ -52,11 +52,11 @@ bool GOHello_go_shadowforge_brazier(Player* pPlayer, GameObject* pGo)
pInstance->SetData(TYPE_LYCEUM, DONE);
else
pInstance->SetData(TYPE_LYCEUM, IN_PROGRESS);
// If used brazier open linked doors (North or South)
if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N))
pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true);
else if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S))
pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true);
// If used brazier open linked doors (North or South)
if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_N))
pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_N), true);
else if(pGo->GetGUID() == pInstance->GetData64(DATA_SF_BRAZIER_S))
pInstance->HandleGameObject(pInstance->GetData64(DATA_GOLEM_DOOR_S), true);
}
return false;
}

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@@ -206,7 +206,7 @@ CreatureAI* GetAI_npc_the_scourge_cauldron(Creature* pCreature)
}
/*######
## npcs_andorhal_tower
## npcs_andorhal_tower
######*/
enum eAndorhalTower

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@@ -38,7 +38,7 @@ bool AT_example_areatrigger(Player* pPlayer, const AreaTriggerEntry *pAt)
extern void LoadDatabase();
bool ItemUse_example_item(Player* pPlayer, Item* pItem, SpellCastTargets const& scTargets)
{
sScriptMgr.LoadDatabase();
sScriptMgr.LoadDatabase();
return true;
}

View File

@@ -63,6 +63,6 @@ enum GameObjects
GO_MALGANIS_GATE_2 = 187723,
GO_EXIT_GATE = 191788,
GO_MALGANIS_CHEST_N = 190663,
GO_MALGANIS_CHEST_H = 193597
GO_MALGANIS_CHEST_H = 193597
};
#endif

View File

@@ -101,7 +101,7 @@ struct instance_culling_of_stratholme : public ScriptedInstance
HandleGameObject(uiExitGate,true);
break;
case GO_MALGANIS_CHEST_N:
case GO_MALGANIS_CHEST_H:
case GO_MALGANIS_CHEST_H:
uiMalGanisChest = pGo->GetGUID();
if (m_auiEncounter[3] == DONE)
pGo->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_INTERACT_COND);

View File

@@ -32,7 +32,7 @@ enum eData64
enum eGameObject
{
GO_GONG = 148917
GO_GONG = 148917
};
enum eCreature

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@@ -2226,7 +2226,7 @@ struct npc_valiance_keep_cannoneerAI : public ScriptedAI
void Reset()
{
uiTimer = urand(13000,18000);
uiTimer = urand(13000,18000);
}
void UpdateAI(const uint32 diff)
@@ -2307,7 +2307,7 @@ struct npc_warmage_coldarraAI : public Scripted_NoMovementAI
m_uiTimer = urand(90000,120000);
}
break;
case NPC_WARMAGE_CALANDRA:
case NPC_WARMAGE_CALANDRA:
{
if (!orbList.empty())
{
@@ -2336,7 +2336,7 @@ struct npc_warmage_coldarraAI : public Scripted_NoMovementAI
}
break;
}
}
}
else m_uiTimer -= uiDiff;
ScriptedAI::UpdateAI(uiDiff);
@@ -2506,7 +2506,7 @@ void AddSC_borean_tundra()
newscript->Name = "npc_valiance_keep_cannoneer";
newscript->GetAI = &GetAI_npc_valiance_keep_cannoneer;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_warmage_coldarra";
newscript->GetAI = &GetAI_npc_warmage_coldarra;

View File

@@ -55,8 +55,8 @@ enum eSpells
SPELL_BLACK_KNIGHT_RES = 67693,
SPELL_LEAP = 67749,
SPELL_LEAP_H = 67880
SPELL_LEAP = 67749,
SPELL_LEAP_H = 67880
};
enum eModels

View File

@@ -70,13 +70,13 @@ enum eGameObjects
GO_MAIN_GATE = 195647,
GO_CHAMPIONS_LOOT = 195709,
GO_CHAMPIONS_LOOT_H = 195710,
GO_CHAMPIONS_LOOT_H = 195710,
GO_EADRIC_LOOT = 195374,
GO_EADRIC_LOOT_H = 195375,
GO_EADRIC_LOOT_H = 195375,
GO_PALETRESS_LOOT = 195323,
GO_PALETRESS_LOOT_H = 195324
GO_PALETRESS_LOOT_H = 195324
};
enum eVehicles

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@@ -83,14 +83,14 @@ struct npc_warmage_violetstandAI : public Scripted_NoMovementAI
m_uiTimer = 90000;
}
break;
case NPC_WARMAGE_HALISTER:
case NPC_WARMAGE_HALISTER:
case NPC_WARMAGE_ILSUDRIA:
if (pTarget)
DoCast(pTarget,SPELL_TRANSITUS_SHIELD_BEAM);
m_uiTimer = 90000;
break;
}
}
}
else m_uiTimer -= uiDiff;
ScriptedAI::UpdateAI(uiDiff);

View File

@@ -68,8 +68,8 @@ struct boss_garfrostAI : public ScriptedAI
pInstance = c->GetInstanceData();
}
bool phase2;
bool phase3;
bool phase2;
bool phase3;
bool bAchievement;
ScriptedInstance* pInstance;
@@ -77,10 +77,10 @@ struct boss_garfrostAI : public ScriptedAI
void Reset()
{
events.Reset();
events.Reset();
phase2 = false;
phase3 = false;
phase2 = false;
phase3 = false;
bAchievement = true;
if (pInstance)
@@ -89,8 +89,8 @@ struct boss_garfrostAI : public ScriptedAI
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
DoCast(m_creature, SPELL_PERMAFROST);
DoScriptText(SAY_AGGRO, m_creature);
DoCast(m_creature, SPELL_PERMAFROST);
if (pInstance)
pInstance->SetData(DATA_GARFROST_EVENT, IN_PROGRESS);
@@ -98,32 +98,32 @@ struct boss_garfrostAI : public ScriptedAI
events.ScheduleEvent(EVENT_THROW_SARONITE, 45000);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (HealthBelowPct(66) && !phase2)
{
phase2 = true;
if (HealthBelowPct(66) && !phase2)
{
phase2 = true;
DoCast(m_creature, SPELL_THUNDERING_STOMP);
// TODO: should go to a forge
DoCast(m_creature, DUNGEON_MODE(SPELL_FORGE_BLADE, H_SPELL_FORGE_BLADE));
DoCast(m_creature, DUNGEON_MODE(SPELL_FORGE_BLADE, H_SPELL_FORGE_BLADE));
// TODO: should equip when spell completes
SetEquipmentSlots(false, EQUIP_ID_SWORD, -1, -1);
m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
events.ScheduleEvent(EVENT_CHILLINGWAVE, 10000);
}
events.ScheduleEvent(EVENT_CHILLINGWAVE, 10000);
}
if (HealthBelowPct(33) && !phase3)
{
phase3 = true;
if (HealthBelowPct(33) && !phase3)
{
phase3 = true;
DoCast(m_creature, SPELL_THUNDERING_STOMP);
// TODO: should go to a forge
DoCast(m_creature, DUNGEON_MODE(SPELL_FORGE_MACE, H_SPELL_FORGE_MACE));
DoCast(m_creature, DUNGEON_MODE(SPELL_FORGE_MACE, H_SPELL_FORGE_MACE));
// TODO: should equip when spell completes
SetEquipmentSlots(false, EQUIP_ID_MACE, -1, -1);
m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
events.CancelEvent(EVENT_CHILLINGWAVE); // cast only in phase 2.
events.ScheduleEvent(EVENT_DEEPFREEZE, 10000);
}
events.ScheduleEvent(EVENT_DEEPFREEZE, 10000);
}
}
void KilledUnit(Unit *victim)
@@ -136,8 +136,8 @@ struct boss_garfrostAI : public ScriptedAI
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
{
if (Creature *pTyrannus = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_TYRANNUS)))
DoScriptText(SAY_TYRANNUS_DEATH, pTyrannus);
@@ -179,16 +179,16 @@ struct boss_garfrostAI : public ScriptedAI
events.RescheduleEvent(EVENT_THROW_SARONITE, 35000);
return;
case EVENT_DEEPFREEZE:
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, DUNGEON_MODE(SPELL_DEEP_FREEZE, H_SPELL_DEEP_FREEZE));
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, DUNGEON_MODE(SPELL_DEEP_FREEZE, H_SPELL_DEEP_FREEZE));
events.RescheduleEvent(EVENT_DEEPFREEZE, 35000);
return;
case EVENT_CHILLINGWAVE:
DoCastAOE(DUNGEON_MODE(SPELL_CHILLING_WAVE, H_SPELL_CHILLING_WAVE));
DoCastAOE(DUNGEON_MODE(SPELL_CHILLING_WAVE, H_SPELL_CHILLING_WAVE));
events.RescheduleEvent(EVENT_CHILLINGWAVE, 40000);
return;
}
}
}
}
DoMeleeAttackIfReady();
}

View File

@@ -68,16 +68,16 @@ enum Yells
enum Events
{
EVENT_NONE,
EVENT_NONE,
EVENT_PURSUE,
EVENT_MIGHTY_KICK,
EVENT_POISON_NOVA,
EVENT_EXPLOSIVE_BARRAGE,
EVENT_END_EXPLOSIVE_BARRAGE,
EVENT_MIGHTY_KICK,
EVENT_POISON_NOVA,
EVENT_EXPLOSIVE_BARRAGE,
EVENT_END_EXPLOSIVE_BARRAGE,
// Krick
EVENT_SHADOW_BOLT,
EVENT_TOXIC_WASTE,
EVENT_SHADOW_BOLT,
EVENT_TOXIC_WASTE,
// Krick OUTRO
EVENT_OUTRO_1,
@@ -145,7 +145,7 @@ struct boss_ickAI : public ScriptedAI
void EnterCombat(Unit *pWho)
{
if (pInstance)
pInstance->SetData(DATA_KRICKANDICK_EVENT, IN_PROGRESS);
pInstance->SetData(DATA_KRICKANDICK_EVENT, IN_PROGRESS);
Creature* pKrick = GetKrick();
if (!pKrick)
@@ -154,12 +154,12 @@ struct boss_ickAI : public ScriptedAI
if (pKrick)
DoScriptText(SAY_KRICK_AGGRO, pKrick);
events.ScheduleEvent(EVENT_MIGHTY_KICK, 20000, GCD_1);
events.ScheduleEvent(EVENT_MIGHTY_KICK, 20000, GCD_1);
events.ScheduleEvent(EVENT_PURSUE, 30000, GCD_1);
events.ScheduleEvent(EVENT_POISON_NOVA, 30000, GCD_1);
events.ScheduleEvent(EVENT_EXPLOSIVE_BARRAGE, 35000);
events.ScheduleEvent(EVENT_EXPLOSIVE_BARRAGE, 35000);
events.ScheduleEvent(EVENT_TOXIC_WASTE, 5000);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 15000);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 15000);
}
void EnterEvadeMode()
@@ -241,7 +241,7 @@ struct boss_ickAI : public ScriptedAI
if (Creature *pKrick = GetKrick())
{
DoScriptText(SAY_KRICK_BARRAGE_1, pKrick);
DoScriptText(SAY_KRICK_BARRAGE_2, pKrick);
DoScriptText(SAY_KRICK_BARRAGE_2, pKrick);
}
DoCastAOE(SPELL_EXPLOSIVE_BARRAGE);
@@ -268,7 +268,7 @@ struct boss_krickAI : public ScriptedAI
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
ScriptedInstance* pInstance;
EventMap events;
KrickPhase phase;
@@ -353,8 +353,8 @@ struct boss_krickAI : public ScriptedAI
{
if (phase == PHASE_OUTRO)
{
if (!pInstance)
return;
if (!pInstance)
return;
events.Update(diff);
switch(events.ExecuteEvent())
@@ -454,7 +454,7 @@ struct boss_krickAI : public ScriptedAI
}
return;
}
}
}
};
CreatureAI* GetAI_boss_ick(Creature* pCreature)

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@@ -96,7 +96,7 @@ struct boss_tyrannusAI : public ScriptedAI
void Reset()
{
events.Reset();
events.Reset();
if (pInstance)
pInstance->SetData(DATA_TYRANNUS_EVENT, NOT_STARTED);
@@ -110,7 +110,7 @@ struct boss_tyrannusAI : public ScriptedAI
void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
m_creature->ExitVehicle();
m_creature->ExitVehicle();
// restore health if any damage done during intro
m_creature->SetHealth(m_creature->GetMaxHealth());
@@ -118,7 +118,7 @@ struct boss_tyrannusAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_TYRANNUS_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_FORCEFUL_SMASH, 10000);
events.ScheduleEvent(EVENT_FORCEFUL_SMASH, 10000);
events.ScheduleEvent(EVENT_OVERLORDS_BRAND, 35000);
events.ScheduleEvent(EVENT_DARK_MIGHT, 40000);
}
@@ -130,13 +130,13 @@ struct boss_tyrannusAI : public ScriptedAI
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
if (pInstance)
{
pInstance->SetData(DATA_TYRANNUS_EVENT, DONE);
if (Creature* pRimefang = GetRimefang())
pRimefang->ForcedDespawn();
pRimefang->ForcedDespawn();
}
}
@@ -160,18 +160,18 @@ struct boss_tyrannusAI : public ScriptedAI
events.ScheduleEvent(EVENT_FORCEFUL_SMASH, 10000);
return;
case EVENT_OVERLORDS_BRAND:
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_OVERLORDS_BRAND);
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_OVERLORDS_BRAND);
events.ScheduleEvent(EVENT_OVERLORDS_BRAND, 45000);
return;
case EVENT_DARK_MIGHT:
DoScriptText(SAY_DARK_MIGHT_1, m_creature);
DoScriptText(SAY_DARK_MIGHT_2, m_creature);
DoScriptText(SAY_DARK_MIGHT_1, m_creature);
DoScriptText(SAY_DARK_MIGHT_2, m_creature);
DoCast(m_creature, DUNGEON_MODE(SPELL_DARK_MIGHT, H_SPELL_DARK_MIGHT));
events.ScheduleEvent(EVENT_DARK_MIGHT, 60000);
return;
}
}
}
}
DoMeleeAttackIfReady();
}
@@ -193,7 +193,7 @@ struct boss_rimefangAI : public ScriptedAI
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
events.Reset();
events.Reset();
}
void EnterCombat(Unit* who)
@@ -201,7 +201,7 @@ struct boss_rimefangAI : public ScriptedAI
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
events.ScheduleEvent(EVENT_MARK_OF_RIMEFANG, 25000);
events.ScheduleEvent(EVENT_MARK_OF_RIMEFANG, 25000);
events.ScheduleEvent(EVENT_ICY_BLAST, 35000);
}
@@ -220,13 +220,13 @@ struct boss_rimefangAI : public ScriptedAI
{
switch(eventId)
{
case EVENT_MARK_OF_RIMEFANG:
DoScriptText(SAY_MARK_RIMEFANG_1, m_creature);
case EVENT_MARK_OF_RIMEFANG:
DoScriptText(SAY_MARK_RIMEFANG_1, m_creature);
DoScriptText(SAY_MARK_RIMEFANG_2, m_creature);
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_MARK_OF_RIMEFANG);
events.ScheduleEvent(EVENT_HOARFROST, 5000);
events.ScheduleEvent(EVENT_HOARFROST, 5000);
return;
case EVENT_HOARFROST:
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
@@ -234,18 +234,18 @@ struct boss_rimefangAI : public ScriptedAI
events.ScheduleEvent(EVENT_MARK_OF_RIMEFANG, 20000);
return;
case EVENT_ICY_BLAST:
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, DUNGEON_MODE(SPELL_ICY_BLAST, H_SPELL_ICY_BLAST));
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, DUNGEON_MODE(SPELL_ICY_BLAST, H_SPELL_ICY_BLAST));
events.ScheduleEvent(EVENT_ICY_BLAST_2, 5000);
return;
case EVENT_ICY_BLAST_2:
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget->getVictim(), DUNGEON_MODE(SPELL_ICY_BLAST_2, H_SPELL_ICY_BLAST_2));
events.ScheduleEvent(EVENT_ICY_BLAST, 30000);
return;
}
}
}
}
}
}
};
CreatureAI* GetAI_boss_tyrannus(Creature* pCreature)

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@@ -904,7 +904,7 @@ struct mob_geist_ambusherAI: public ScriptedAI
void EnterCombat(Unit* who)
{
//Only here so when I figure out how to make it cast on an NPC i can do that.
//Only here so when I figure out how to make it cast on an NPC i can do that.
events.ScheduleEvent(EVENT_LEAPING_FACE_MAUL, 99999);
}
@@ -923,7 +923,7 @@ struct mob_geist_ambusherAI: public ScriptedAI
{
switch(eventId)
{
//Should only be used on NPCs
//Should only be used on NPCs
case EVENT_LEAPING_FACE_MAUL:
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LEAPING_FACE_MAUL);

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@@ -394,7 +394,7 @@ struct npc_outhouse_bunnyAI : public ScriptedAI
if (uiType == 1)
m_gender = uiData;
}
void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
{
if (pSpell->Id == SPELL_OUTHOUSE_GROANS)
@@ -440,15 +440,15 @@ struct npc_tallhorn_stagAI : public ScriptedAI
void UpdateAI(const uint32 uiDiff)
{
if (m_uiPhase = 1)
{
if (GameObject* haunch = me->FindNearestGameObject(OBJECT_HAUNCH, 2.0f))
{
if (GameObject* haunch = me->FindNearestGameObject(OBJECT_HAUNCH, 2.0f))
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
}
m_uiPhase = 0;
}
}
}
};
@@ -475,16 +475,16 @@ struct npc_amberpine_woodsmanAI : public ScriptedAI
{
m_uiTimer = 0;
m_uiPhase = 1;
}
void UpdateAI(const uint32 uiDiff)
{
}
void UpdateAI(const uint32 uiDiff)
{
// call this each update tick?
if (Creature* stag = me->FindNearestCreature(TALLHORN_STAG, 0.2f))
{
if (Creature* stag = me->FindNearestCreature(TALLHORN_STAG, 0.2f))
{
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
}
else
else
if (m_uiPhase)
{
if (m_uiTimer <= uiDiff)
@@ -495,7 +495,7 @@ struct npc_amberpine_woodsmanAI : public ScriptedAI
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_LOOT);
m_uiTimer = 3000;
m_uiPhase = 2;
break;
break;
case 2:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
m_uiTimer = 4000;
@@ -506,7 +506,7 @@ struct npc_amberpine_woodsmanAI : public ScriptedAI
else
m_uiTimer -= uiDiff;
}
ScriptedAI::UpdateAI(uiDiff);
ScriptedAI::UpdateAI(uiDiff);
UpdateVictim();
}

View File

@@ -298,7 +298,7 @@ struct instance_gundrak : public ScriptedInstance
void SetData64(uint32 type, uint64 data)
{
if (type == DATA_RUIN_DWELLER_DIED)
DwellerGUIDs.erase(data);
DwellerGUIDs.erase(data);
}
uint32 GetData(uint32 type)

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@@ -191,7 +191,7 @@ struct npc_argent_valiantAI : public ScriptedAI
pCreature->GetMotionMaster()->MovePoint(0,8599.258,963.951,547.553);
pCreature->setFaction(35); //wrong faction in db?
}
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
@@ -200,7 +200,7 @@ struct npc_argent_valiantAI : public ScriptedAI
uiChargeTimer = 7000;
uiShieldBreakerTimer = 10000;
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)

View File

@@ -426,7 +426,7 @@ struct boss_gothikAI : public BossAI
++waveCount;
}
else
else
{
phaseTwo = true;
DoScriptText(SAY_TELEPORT, me);

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@@ -81,10 +81,10 @@ struct boss_drakosAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_DRAKOS_EVENT, IN_PROGRESS);
}
void JustSummoned(Creature* summon)
{
lSummons.Summon(summon);
}
void JustSummoned(Creature* summon)
{
lSummons.Summon(summon);
}
void UpdateAI(const uint32 diff)
{
@@ -140,7 +140,7 @@ struct boss_drakosAI : public ScriptedAI
DoScriptText(RAND(SAY_STOMP_1,SAY_STOMP_2,SAY_STOMP_3), m_creature);
DoCast(DUNGEON_MODE(SPELL_THUNDERING_STOMP, SPELL_THUNDERING_STOMP_H));
uiStompTimer = urand(15*IN_MILISECONDS, 18*IN_MILISECONDS);
} else uiStompTimer -= diff ;
} else uiStompTimer -= diff ;
DoMeleeAttackIfReady();
}

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@@ -326,7 +326,7 @@ struct mob_ichor_globuleAI : public ScriptedAI
{
mob_ichor_globuleAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;

View File

@@ -56,7 +56,7 @@ struct boss_lavanthorAI : public ScriptedAI
{
if (pInstance)
{
if (GameObject *pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_LAVANTHOR_CELL)))
if (GameObject *pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_LAVANTHOR_CELL)))
if (pDoor->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();

View File

@@ -51,7 +51,7 @@ struct boss_moraggAI : public ScriptedAI
{
if (GameObject *pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_MORAGG_CELL)))
if(pDoor->GetGoState() == GO_STATE_READY)
{
{
EnterEvadeMode();
return;
}

View File

@@ -225,7 +225,7 @@ struct mob_ethereal_sphereAI : public ScriptedAI
{
mob_ethereal_sphereAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;

View File

@@ -929,16 +929,16 @@ struct npc_crusade_recruitAI : public ScriptedAI
uint8 m_uiPhase; //The current phase we are in
uint32 m_uiTimer; //Timer until phase transition
float m_heading; //Store creature heading
void Reset()
{
m_uiTimer = 0;
m_uiPhase = 0;
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
m_heading = m_creature->GetOrientation();
m_heading = m_creature->GetOrientation();
}
void UpdateAI(const uint32 uiDiff)
{
if (m_uiPhase)
@@ -951,10 +951,10 @@ struct npc_crusade_recruitAI : public ScriptedAI
// say random text
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature);
DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature);
m_uiTimer = 3000;
m_uiPhase = 2;
break;
break;
case 2:
// walk forward
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
@@ -973,7 +973,7 @@ struct npc_crusade_recruitAI : public ScriptedAI
else
m_uiTimer -= uiDiff;
}
ScriptedAI::UpdateAI(uiDiff);
ScriptedAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
@@ -986,7 +986,7 @@ CreatureAI* GetAI_npc_crusade_recruit(Creature* pCreature)
}
bool GossipHello_npc_crusade_recruit(Player* pPlayer, Creature* pCreature)
{
{
if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);