mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-17 08:00:48 +01:00
Warning fixes and some random cleanup here and there
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@@ -271,10 +271,10 @@ class example_creature : public CreatureScript
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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//Set our faction to hostile towards all
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@@ -197,12 +197,12 @@ class example_escort : public CreatureScript
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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npc_escortAI* pEscortAI = CAST_AI(example_escort::example_escortAI, creature->AI());
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->CLOSE_GOSSIP_MENU();
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@@ -58,10 +58,10 @@ class example_gossip_codebox : public CreatureScript
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
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if (action == GOSSIP_ACTION_INFO_DEF+2)
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{
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DoScriptText(SAY_NOT_INTERESTED, creature);
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player->CLOSE_GOSSIP_MENU();
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@@ -70,12 +70,12 @@ class example_gossip_codebox : public CreatureScript
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return true;
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}
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bool OnGossipSelectCode(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code)
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bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiSender == GOSSIP_SENDER_MAIN)
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if (sender == GOSSIP_SENDER_MAIN)
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{
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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if (std::strcmp(code, player->GetName()) != 0)
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@@ -92,7 +92,7 @@ class spell_ex_5581 : public SpellScriptLoader
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void HandleAfterCast()
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{
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sLog->outString("All immediate actions for the spell are finished now");
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sLog->outString("All immediate Actions for the spell are finished now");
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// this is a safe for triggering additional effects for a spell without interfering
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// with visuals or with other effects of the spell
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//GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
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