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[8069] Fixed copy/paste mistake in achievement error output. Author: Saeba
[8070] Restore spell casting loot items and recipes. * SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3 * It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without template replace spells like clam loot spells) Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with itemtype==0 Note: required DB support in `spell_loot_termplate` Author: VladimirMangos --HG-- branch : trunk
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@@ -123,7 +123,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
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&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
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&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
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&Spell::EffectOpenSecretSafe, // 59 SPELL_EFFECT_OPEN_LOCK_ITEM
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&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
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&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
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&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
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&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
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@@ -221,7 +221,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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&Spell::EffectNULL, //154 unused
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&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
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&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
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&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
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&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
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&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
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&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
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&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
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@@ -2864,27 +2864,33 @@ void Spell::EffectCreateItem2(uint32 i)
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Player* player = (Player*)m_caster;
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uint32 item_id = m_spellInfo->EffectItemType[i];
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if(item_id)
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DoCreateItem(i, item_id);
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DoCreateItem(i, item_id);
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// special case: fake item replaced by generate using spell_loot_template
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if(IsLootCraftingSpell(m_spellInfo))
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{
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if(item_id)
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{
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if(!player->HasItemCount(item_id, 1))
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return;
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if(!player->HasItemCount(item_id, 1))
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return;
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// remove reagent
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uint32 count = 1;
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player->DestroyItemCount(item_id, count, true);
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}
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// remove reagent
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uint32 count = 1;
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player->DestroyItemCount(item_id, count, true);
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// create some random items
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player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
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}
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}
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void Spell::EffectCreateRandomItem(uint32 i)
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{
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if(m_caster->GetTypeId()!=TYPEID_PLAYER)
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return;
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Player* player = (Player*)m_caster;
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// create some random items
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player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
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}
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void Spell::EffectPersistentAA(uint32 i)
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{
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float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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@@ -3292,11 +3298,6 @@ void Spell::EffectSummonChangeItem(uint32 i)
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delete pNewItem;
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}
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void Spell::EffectOpenSecretSafe(uint32 i)
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{
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EffectOpenLock(i); //no difference for now
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}
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void Spell::EffectProficiency(uint32 /*i*/)
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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