[8069] Fixed copy/paste mistake in achievement error output. Author: Saeba

[8070] Restore spell casting loot items and recipes.

* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without
template replace spells like clam loot spells)
  Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with
  itemtype==0

Note: required DB support in `spell_loot_termplate` Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-23 14:44:16 +02:00
parent cc986dbdf3
commit f558a785fc
8 changed files with 33 additions and 31 deletions

View File

@@ -123,7 +123,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
&Spell::EffectOpenSecretSafe, // 59 SPELL_EFFECT_OPEN_LOCK_ITEM
&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
@@ -221,7 +221,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //154 unused
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
@@ -2864,27 +2864,33 @@ void Spell::EffectCreateItem2(uint32 i)
Player* player = (Player*)m_caster;
uint32 item_id = m_spellInfo->EffectItemType[i];
if(item_id)
DoCreateItem(i, item_id);
DoCreateItem(i, item_id);
// special case: fake item replaced by generate using spell_loot_template
if(IsLootCraftingSpell(m_spellInfo))
{
if(item_id)
{
if(!player->HasItemCount(item_id, 1))
return;
if(!player->HasItemCount(item_id, 1))
return;
// remove reagent
uint32 count = 1;
player->DestroyItemCount(item_id, count, true);
}
// remove reagent
uint32 count = 1;
player->DestroyItemCount(item_id, count, true);
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
}
void Spell::EffectCreateRandomItem(uint32 i)
{
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
void Spell::EffectPersistentAA(uint32 i)
{
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
@@ -3292,11 +3298,6 @@ void Spell::EffectSummonChangeItem(uint32 i)
delete pNewItem;
}
void Spell::EffectOpenSecretSafe(uint32 i)
{
EffectOpenLock(i); //no difference for now
}
void Spell::EffectProficiency(uint32 /*i*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)