From f55b15c585f8bddccf5418d0b80c6b90e596bf91 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 21 Mar 2020 17:39:15 +0100 Subject: [PATCH] Core/Movement: Improve log when starting a spline with invalid arguments Improve log when starting a spline with invalid arguments, for example when starting a spline with just 1 point. --- src/server/game/Movement/Spline/MoveSpline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 503e8c86291..8df98e9f6f6 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -212,7 +212,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const if (!(exp))\ {\ if (unit)\ - TC_LOG_ERROR("misc.movesplineinitargs", "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUID().GetCounter() : unit->ToCreature()->GetSpawnId(), unit->GetEntry());\ + TC_LOG_ERROR("misc.movesplineinitargs", "MoveSplineInitArgs::Validate: expression '%s' failed for %s", #exp, unit->GetDebugInfo().c_str());\ else\ TC_LOG_ERROR("misc.movesplineinitargs", "MoveSplineInitArgs::Validate: expression '%s' failed for cyclic spline continuation", #exp); \ return false;\