[7622] Added creatureAI with related database tables. Author: AlexDereka

*Note: three tables are renamed.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-07 19:38:09 -05:00
parent 24dede78d3
commit f59c4debf6
28 changed files with 3190 additions and 2490 deletions

View File

@@ -40,6 +40,7 @@
#include "AchievementMgr.h"
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "CreatureEventAIMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "DBCStores.h"
@@ -1447,6 +1448,15 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
objmgr.LoadDbScriptStrings();
sLog.outString( "Loading CreatureEventAI Texts...");
CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
sLog.outString( "Loading CreatureEventAI Summons...");
CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
sLog.outString( "Loading CreatureEventAI Scripts...");
CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
sLog.outString( "Initializing Scripts..." );
if(!LoadScriptingModule())
exit(1);