Script/Trainer: move alchemy specialization-related script to DB and fix some wrong texts

This commit is contained in:
Wyreth
2017-10-30 00:55:30 +01:00
committed by Aokromes
parent e6f334f46f
commit f59cca2dd2
15 changed files with 133 additions and 208 deletions

View File

@@ -60,15 +60,6 @@ A few notes for future developement:
# gossip item and box texts
###*/
#define GOSSIP_LEARN_POTION "Please teach me how to become a Master of Potions, Lauranna"
#define GOSSIP_UNLEARN_POTION "I wish to unlearn Potion Mastery"
#define GOSSIP_LEARN_TRANSMUTE "Please teach me how to become a Master of Transmutations, Zarevhi"
#define GOSSIP_UNLEARN_TRANSMUTE "I wish to unlearn Transmutation Mastery"
#define GOSSIP_LEARN_ELIXIR "Please teach me how to become a Master of Elixirs, Lorokeem"
#define GOSSIP_UNLEARN_ELIXIR "I wish to unlearn Elixir Mastery"
#define BOX_UNLEARN_ALCHEMY_SPEC "Do you really want to unlearn your alchemy specialty and lose all associated recipes? \n Cost: "
#define GOSSIP_WEAPON_LEARN "Please teach me how to become a Weaponsmith"
#define GOSSIP_WEAPON_UNLEARN "I wish to unlearn the art of Weaponsmithing"
#define GOSSIP_ARMOR_LEARN "Please teach me how to become a Armorsmith"
@@ -158,19 +149,7 @@ enum ProfessionSpells
S_UNLEARN_SPELLFIRE = 41299,
S_UNLEARN_MOONCLOTH = 41558,
S_UNLEARN_SHADOWEAVE = 41559,
S_TRANSMUTE = 28672,
S_ELIXIR = 28677,
S_POTION = 28675,
S_LEARN_TRANSMUTE = 28674,
S_LEARN_ELIXIR = 28678,
S_LEARN_POTION = 28676,
S_UNLEARN_TRANSMUTE = 41565,
S_UNLEARN_ELIXIR = 41564,
S_UNLEARN_POTION = 41563,
S_UNLEARN_SHADOWEAVE = 41559
};
/*###
@@ -178,11 +157,6 @@ enum ProfessionSpells
###*/
enum SpecializationTrainers
{
/* Alchemy */
N_TRAINER_TRANSMUTE = 22427, // Zarevhi
N_TRAINER_ELIXIR = 19052, // Lorokeem
N_TRAINER_POTION = 17909, // Lauranna Thar'well
/* Blacksmithing */
N_TRAINER_SMITHOMNI1 = 11145, // Myolor Sunderfury
N_TRAINER_SMITHOMNI2 = 11176, // Krathok Moltenfist
@@ -208,27 +182,16 @@ enum SpecializationTrainers
N_TRAINER_SHADOWEAVE = 22212, // Andrion Darkspinner
};
/*###
# specialization quests
###*/
enum SpecializationQuests
{
/* Alchemy */
Q_MASTER_TRANSMUTE = 10899,
Q_MASTER_ELIXIR = 10902,
Q_MASTER_POTION = 10897,
};
/*###
# formulas to calculate unlearning cost
###*/
int32 DoLearnCost(Player* /*player*/) //tailor, alchemy
int32 DoLearnCost(Player* /*player*/) //tailor
{
return 200000;
}
int32 DoHighUnlearnCost(Player* /*player*/) //tailor, alchemy
int32 DoHighUnlearnCost(Player* /*player*/) //tailor
{
return 1500000;
}
@@ -409,171 +372,6 @@ void ProcessUnlearnAction(Player* player, Creature* creature, uint32 spellId, ui
CloseGossipMenuFor(player);
}
/*###
# start menues alchemy
###*/
class npc_prof_alchemy : public CreatureScript
{
public:
npc_prof_alchemy() : CreatureScript("npc_prof_alchemy") { }
inline bool HasAlchemySpell(Player* player)
{
return (player->HasSpell(S_TRANSMUTE) || player->HasSpell(S_ELIXIR) || player->HasSpell(S_POTION));
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->IsVendor())
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (creature->IsTrainer())
AddGossipItemFor(player, GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
{
if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
{
switch (creature->GetEntry())
{
case N_TRAINER_TRANSMUTE: //Zarevhi
if (!HasAlchemySpell(player))
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_TRANSMUTE))
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
case N_TRAINER_ELIXIR: //Lorokeem
if (!HasAlchemySpell(player))
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_ELIXIR))
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
case N_TRAINER_POTION: //Lauranna Thar'well
if (!HasAlchemySpell(player))
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_POTION))
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
break;
}
}
}
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
void SendActionMenu(Player* player, Creature* creature, uint32 action)
{
switch (action)
{
case GOSSIP_ACTION_TRADE:
player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_TRAIN:
player->GetSession()->SendTrainerList(creature->GetGUID());
break;
//Learn Alchemy
case GOSSIP_ACTION_INFO_DEF + 1:
ProcessCastaction(player, creature, S_TRANSMUTE, S_LEARN_TRANSMUTE, DoLearnCost(player));
break;
case GOSSIP_ACTION_INFO_DEF + 2:
ProcessCastaction(player, creature, S_ELIXIR, S_LEARN_ELIXIR, DoLearnCost(player));
break;
case GOSSIP_ACTION_INFO_DEF + 3:
ProcessCastaction(player, creature, S_POTION, S_LEARN_POTION, DoLearnCost(player));
break;
//Unlearn Alchemy
case GOSSIP_ACTION_INFO_DEF + 4:
ProcessCastaction(player, creature, 0, S_UNLEARN_TRANSMUTE, DoHighUnlearnCost(player));
break;
case GOSSIP_ACTION_INFO_DEF + 5:
ProcessCastaction(player, creature, 0, S_UNLEARN_ELIXIR, DoHighUnlearnCost(player));
break;
case GOSSIP_ACTION_INFO_DEF + 6:
ProcessCastaction(player, creature, 0, S_UNLEARN_POTION, DoHighUnlearnCost(player));
break;
}
}
void SendConfirmLearn(Player* player, Creature* creature, uint32 action)
{
if (action)
{
switch (creature->GetEntry())
{
case N_TRAINER_TRANSMUTE:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
break;
case N_TRAINER_ELIXIR:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
break;
case N_TRAINER_POTION:
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
void SendConfirmUnlearn(Player* player, Creature* creature, uint32 action)
{
if (action)
{
switch (creature->GetEntry())
{
case N_TRAINER_TRANSMUTE:
AddGossipItemFor(player, 0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
break;
case N_TRAINER_ELIXIR:
AddGossipItemFor(player, 0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
break;
case N_TRAINER_POTION:
AddGossipItemFor(player, 0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
break;
}
}
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
{
ClearGossipMenuFor(player);
switch (sender)
{
case GOSSIP_SENDER_MAIN:
SendActionMenu(player, creature, action);
break;
case GOSSIP_SENDER_LEARN:
SendConfirmLearn(player, creature, action);
break;
case GOSSIP_SENDER_UNLEARN:
SendConfirmUnlearn(player, creature, action);
break;
case GOSSIP_SENDER_CHECK:
SendActionMenu(player, creature, action);
break;
}
return true;
}
};
/*###
# start menues blacksmith
###*/
@@ -1320,7 +1118,6 @@ public:
void AddSC_npc_professions()
{
new npc_prof_alchemy();
new npc_prof_blacksmith();
new npc_engineering_tele_trinket();
new npc_prof_leather();