From f5a980be9b1facbe25c6f3000fa532c2ffaf188e Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 4 Oct 2016 17:51:37 +0200 Subject: [PATCH] Core/Units: Clear UNIT_NPC_EMOTESTATE on death (blizzlike) Closes #15263 Closes #18027 --- src/server/game/Entities/Unit/Unit.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0acbcfa3031..8e0fee9ab48 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11065,6 +11065,7 @@ void Unit::setDeathState(DeathState s) // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); SetPower(getPowerType(), 0); + SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); // players in instance don't have ZoneScript, but they have InstanceScript if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : GetInstanceScript())