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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
Core/Guilds: Implemented some guild packets, some basic guild functions is working, though most are still WIP/TODO
This commit is contained in:
@@ -220,17 +220,6 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::RankInfo::WritePacket(WorldPacket& data) const
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{
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data << uint32(m_rights);
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data << uint32(m_bankMoneyPerDay); // In game set in gold, in packet set in bronze.
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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{
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data << uint32(m_bankTabRightsAndSlots[i].rights);
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data << uint32(m_bankTabRightsAndSlots[i].slots);
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}
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}
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void Guild::RankInfo::SetName(const std::string& name)
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{
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if (m_name == name)
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@@ -621,35 +610,6 @@ bool Guild::Member::CheckStats() const
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return true;
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}
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void Guild::Member::WritePacket(WorldPacket& data) const
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{
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if (Player* player = FindPlayer())
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{
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data << uint64(player->GetGUID());
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data << uint8(1);
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data << player->GetName();
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data << uint32(m_rankId);
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data << uint8(player->getLevel());
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data << uint8(player->getClass());
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data << uint8(0); // new 2.4.0
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data << uint32(player->GetZoneId());
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}
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else
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{
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data << m_guid;
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data << uint8(0);
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data << m_name;
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data << uint32(m_rankId);
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data << uint8(m_level);
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data << uint8(m_class);
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data << uint8(0); // new 2.4.0
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data << uint32(m_zoneId);
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data << float(float(::time(NULL) - m_logoutTime) / DAY);
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}
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data << m_publicNote;
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data << m_officerNote;
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}
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// Decreases amount of money/slots left for today.
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// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
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// Otherwise decrease remaining items amount for specified tab.
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@@ -1145,6 +1105,8 @@ bool Guild::Create(Player* pLeader, const std::string& name)
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// Call scripts on successful create
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sScriptMgr->OnGuildCreate(this, pLeader, name);
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_BroadcastEvent(GE_FOUNDER, m_leaderGuid);
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return ret;
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}
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@@ -1203,18 +1165,95 @@ void Guild::Disband()
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// HANDLE CLIENT COMMANDS
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void Guild::HandleRoster(WorldSession* session /*= NULL*/)
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{
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ByteBuffer memberData(100);
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// Guess size
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WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
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data << uint32(m_members.size());
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data << m_motd;
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data << m_info;
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data << uint32(_GetRanksSize());
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for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
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ritr->WritePacket(data);
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WorldPacket data(SMSG_GUILD_ROSTER, 100);
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data.WriteBits(m_motd.length(), 11);
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data.WriteBits(m_members.size(), 18);
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for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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itr->second->WritePacket(data);
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{
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Member* member = itr->second;
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Player* player = member->FindPlayer();
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size_t pubNoteLength = member->GetPublicNote().length();
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size_t offNoteLength = member->GetOfficerNote().length();
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ObjectGuid guid = member->GetGUID();
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data.WriteBit(guid[3]);
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data.WriteBit(guid[4]);
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data.WriteBit(0); // unk
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data.WriteBit(0); // unk
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data.WriteBits(pubNoteLength, 8);
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data.WriteBits(offNoteLength, 8);
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data.WriteBit(guid[0]);
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data.WriteBits(member->GetName().length(), 7);
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data.WriteBit(guid[1]);
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data.WriteBit(guid[2]);
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data.WriteBit(guid[6]);
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data.WriteBit(guid[5]);
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data.WriteBit(guid[7]);
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uint8 flags = GUILDMEMBER_STATUS_NONE;
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if (player)
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{
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flags |= GUILDMEMBER_STATUS_ONLINE;
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if (player->isAFK())
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flags |= GUILDMEMBER_STATUS_AFK;
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if (player->isDND())
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flags |= GUILDMEMBER_STATUS_DND;
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}
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memberData << uint8(member->GetClass());
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memberData << int32(0); // unk
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memberData.WriteByteSeq(guid[0]);
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memberData << uint64(0); // weekly activity
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memberData << uint32(member->GetRankId());
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memberData << uint32(0); // player->GetAchievementMgr().GetCompletedAchievementsAmount()
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// for (2 professions)
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memberData << uint32(0) << uint32(0) << uint32(0);
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memberData << uint32(0) << uint32(0) << uint32(0);
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memberData.WriteByteSeq(guid[2]);
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memberData << uint8(flags);
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memberData << uint32(player ? player->GetZoneId() : member->GetZone());
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memberData << uint64(0); // Total activity
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memberData.WriteByteSeq(guid[7]);
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memberData << uint32(0); // Remaining guild week Rep
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if (pubNoteLength)
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memberData.append(member->GetPublicNote().c_str(), pubNoteLength);
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memberData.WriteByteSeq(guid[3]);
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memberData << uint8(player ? player->getLevel() : member->GetLevel());
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memberData << int32(0); // unk
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memberData.WriteByteSeq(guid[5]);
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memberData.WriteByteSeq(guid[4]);
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memberData << uint8(0); // unk
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memberData.WriteByteSeq(guid[1]);
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memberData << float(player ? 0.0f : float(::time(NULL) - member->GetLogoutTime()) / DAY);
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if (offNoteLength)
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memberData.append(member->GetOfficerNote().c_str(), offNoteLength);
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memberData.WriteByteSeq(guid[6]);
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memberData.append(member->GetName().c_str(), member->GetName().length());
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}
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size_t infoLength = m_info.length();
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data.WriteBits(infoLength, 12);
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data.FlushBits();
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data.append(memberData);
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if (infoLength)
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data.append(m_info.c_str(), infoLength);
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data.append(m_motd.c_str(), m_motd.length());
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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if (session)
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session->SendPacket(&data);
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@@ -1249,16 +1288,11 @@ void Guild::HandleQuery(WorldSession* session)
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}
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// Rank order of "importance" (sorting by rights)
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Ranks ranks = m_ranks;
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std::sort(ranks.begin(), ranks.end());
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Ranks::iterator it;
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for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
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{
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if (i < _GetRanksSize())
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{
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it = std::find(ranks.begin(), ranks.end(), m_ranks[i]);
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data << std::distance(ranks.begin(), it);
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data << uint32(m_ranks[i].GetId());
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}
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else
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data << uint32(0);
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@@ -1272,6 +1306,44 @@ void Guild::HandleQuery(WorldSession* session)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
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}
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void Guild::HandleGuildRanks(WorldSession* session)
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{
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// perhaps move to guild.cpp.....
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ByteBuffer rankData(100);
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WorldPacket data(SMSG_GUILD_RANK, 100);
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data.WriteBits(_GetRanksSize(), 18);
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for (uint8 i = 0; i < _GetRanksSize(); i++)
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{
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RankInfo* rankInfo = GetRankInfo(i);
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if (!rankInfo)
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continue;
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data.WriteBits(rankInfo->GetName().length(), 7);
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rankData << uint32(i);
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for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j)
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{
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rankData << uint32(rankInfo->GetBankTabSlotsPerDay(j));
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rankData << uint32(rankInfo->GetBankTabRights(j));
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}
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rankData << uint32(rankInfo->GetBankMoneyPerDay());
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rankData << uint32(rankInfo->GetRights());
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if (rankInfo->GetName().length())
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rankData.append(rankInfo->GetName().c_str(), rankInfo->GetName().length());
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rankData << uint32(rankInfo->GetId());
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}
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data.FlushBits();
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data.append(rankData);
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session->SendPacket(&data);
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}
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void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
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{
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if (m_motd == motd)
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@@ -1279,7 +1351,7 @@ void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
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// Player must have rights to set MOTD
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if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
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else
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{
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m_motd = motd;
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@@ -1302,7 +1374,7 @@ void Guild::HandleSetInfo(WorldSession* session, const std::string& info)
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// Player must have rights to set guild's info
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if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
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SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PERMISSIONS);
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SendCommandResult(session, GUILD_CREATE, ERR_GUILD_PERMISSIONS);
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else
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{
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m_info = info;
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@@ -1344,7 +1416,7 @@ void Guild::HandleSetLeader(WorldSession* session, const std::string& name)
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Player* player = session->GetPlayer();
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// Only leader can assign new leader
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if (!_IsLeader(player))
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
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// Old leader must be a member of guild
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else if (Member* pOldLeader = GetMember(player->GetGUID()))
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{
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@@ -1357,7 +1429,7 @@ void Guild::HandleSetLeader(WorldSession* session, const std::string& name)
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}
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}
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else
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
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}
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void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::string& name, const std::string& icon)
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@@ -1370,27 +1442,26 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::
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}
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}
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void Guild::HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer)
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void Guild::HandleSetMemberNote(WorldSession* session, std::string const& note, uint64 guid, bool isPublic)
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{
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// Player must have rights to set public/officer note
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if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
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// Noted player must be a member of guild
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else if (Member* member = GetMember(session, name))
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if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
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else if (Member* member = GetMember(guid))
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{
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if (officer)
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member->SetOfficerNote(note);
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else
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if (isPublic)
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member->SetPublicNote(note);
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else
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member->SetOfficerNote(note);
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HandleRoster(session);
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}
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}
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void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
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void Guild::HandleSetRankInfo(WorldSession* session, uint32 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
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{
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// Only leader can modify ranks
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if (!_IsLeader(session->GetPlayer()))
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
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else if (RankInfo* rankInfo = GetRankInfo(rankId))
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{
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sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
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@@ -1436,7 +1507,7 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
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Player* pInvitee = sObjectAccessor->FindPlayerByName(name.c_str());
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if (!pInvitee)
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{
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
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return;
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}
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@@ -1446,25 +1517,25 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
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return;
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
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{
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name);
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_NOT_ALLIED, name);
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return;
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}
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// Invited player cannot be in another guild
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if (pInvitee->GetGuildId())
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/*if (pInvitee->GetGuildId())
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{
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SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, name);
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SendCommandResult(session, GUILD_INVITE, ERR_ALREADY_IN_GUILD_S, name);
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return;
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}
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}*/
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// Invited player cannot be invited
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if (pInvitee->GetGuildIdInvited())
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{
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SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, name);
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SendCommandResult(session, GUILD_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, name);
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return;
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}
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// Inviting player must have rights to invite
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if (!_HasRankRight(player, GR_RIGHT_INVITE))
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{
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
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SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
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return;
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}
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@@ -1473,9 +1544,65 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
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pInvitee->SetGuildIdInvited(m_id);
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_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
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WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
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data << player->GetName();
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data << m_name;
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WorldPacket data(SMSG_GUILD_INVITE, 100);
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data << uint32(1); // Guild Level
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data << uint32(m_emblemInfo.GetStyle());
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data << uint32(m_emblemInfo.GetBorderColor());
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data << uint32(m_emblemInfo.GetBorderStyle());
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data << uint32(m_emblemInfo.GetBackgroundColor());
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data << uint32(m_emblemInfo.GetColor());
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ObjectGuid oldGuildGuid = MAKE_NEW_GUID(pInvitee->GetGuildId(), 0, pInvitee->GetGuildId() ? HIGHGUID_GUILD : 0);
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ObjectGuid newGuildGuid = GetGUID();
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data.WriteBit(newGuildGuid[3]);
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data.WriteBit(newGuildGuid[2]);
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data.WriteBits(pInvitee->GetGuildName().length(), 8);
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data.WriteBit(newGuildGuid[1]);
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data.WriteBit(oldGuildGuid[6]);
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data.WriteBit(oldGuildGuid[4]);
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data.WriteBit(oldGuildGuid[1]);
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data.WriteBit(oldGuildGuid[5]);
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data.WriteBit(oldGuildGuid[7]);
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data.WriteBit(oldGuildGuid[2]);
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data.WriteBit(newGuildGuid[7]);
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data.WriteBit(newGuildGuid[0]);
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data.WriteBit(newGuildGuid[6]);
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data.WriteBits(m_name.length(), 8);
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data.WriteBit(oldGuildGuid[3]);
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data.WriteBit(oldGuildGuid[0]);
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data.WriteBit(newGuildGuid[5]);
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data.WriteBits(strlen(player->GetName()), 7);
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data.WriteBit(newGuildGuid[4]);
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data.FlushBits();
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data.WriteByteSeq(newGuildGuid[1]);
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data.WriteByteSeq(oldGuildGuid[3]);
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data.WriteByteSeq(newGuildGuid[6]);
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data.WriteByteSeq(oldGuildGuid[2]);
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data.WriteByteSeq(oldGuildGuid[1]);
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data.WriteByteSeq(newGuildGuid[0]);
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if (!pInvitee->GetGuildName().empty())
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data.append(pInvitee->GetGuildName().c_str(), pInvitee->GetGuildName().length());
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data.WriteByteSeq(newGuildGuid[7]);
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data.WriteByteSeq(newGuildGuid[2]);
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data.append(player->GetName(), strlen(player->GetName()));
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data.WriteByteSeq(oldGuildGuid[7]);
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data.WriteByteSeq(oldGuildGuid[6]);
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data.WriteByteSeq(oldGuildGuid[5]);
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data.WriteByteSeq(oldGuildGuid[0]);
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data.WriteByteSeq(newGuildGuid[4]);
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data.append(m_name.c_str(), m_name.length());
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data.WriteByteSeq(newGuildGuid[5]);
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data.WriteByteSeq(newGuildGuid[3]);
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data.WriteByteSeq(oldGuildGuid[4]);
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pInvitee->GetSession()->SendPacket(&data);
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||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_INVITE)");
|
||||
@@ -1503,7 +1630,7 @@ void Guild::HandleLeaveMember(WorldSession* session)
|
||||
{
|
||||
if (m_members.size() > 1)
|
||||
// Leader cannot leave if he is not the last member
|
||||
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
|
||||
SendCommandResult(session, GUILD_QUIT, ERR_GUILD_LEADER_LEAVE);
|
||||
else
|
||||
// Guild is disbanded if leader leaves.
|
||||
Disband();
|
||||
@@ -1515,49 +1642,57 @@ void Guild::HandleLeaveMember(WorldSession* session)
|
||||
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
|
||||
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName());
|
||||
|
||||
SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
|
||||
SendCommandResult(session, GUILD_QUIT, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleRemoveMember(WorldSession* session, const std::string& name)
|
||||
void Guild::HandleRemoveMember(WorldSession* session, uint64 guid)
|
||||
{
|
||||
Player* player = session->GetPlayer();
|
||||
Player* removedPlayer = ObjectAccessor::FindPlayer(guid);
|
||||
Member* member = GetMember(guid);
|
||||
|
||||
// Player must have rights to remove members
|
||||
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
||||
// Removed player must be a member of guild
|
||||
else if (Member* member = GetMember(session, name))
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
|
||||
// Removed player must be a member of the guild
|
||||
else if (member && removedPlayer)
|
||||
{
|
||||
// Leader cannot be removed
|
||||
// Guild masters cannot be removed
|
||||
if (member->IsRank(GR_GUILDMASTER))
|
||||
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
|
||||
SendCommandResult(session, GUILD_QUIT, ERR_GUILD_LEADER_LEAVE);
|
||||
// Do not allow to remove player with the same rank or higher
|
||||
else if (member->IsRankNotLower(player->GetRank()))
|
||||
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
||||
SendCommandResult(session, GUILD_QUIT, ERR_GUILD_RANK_TOO_HIGH_S, removedPlayer->GetName());
|
||||
else
|
||||
{
|
||||
uint64 guid = member->GetGUID();
|
||||
// After call to DeleteMember pointer to member becomes invalid
|
||||
DeleteMember(guid, false, true);
|
||||
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
|
||||
_BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName());
|
||||
_BroadcastEvent(GE_REMOVED, 0, removedPlayer->GetName(), player->GetName());
|
||||
}
|
||||
}
|
||||
else if (removedPlayer)
|
||||
SendCommandResult(session, GUILD_QUIT, ERR_PLAYER_NO_MORE_IN_GUILD, removedPlayer->GetName());
|
||||
}
|
||||
|
||||
void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote)
|
||||
void Guild::HandleUpdateMemberRank(WorldSession* session, uint64 targetGuid, bool demote)
|
||||
{
|
||||
Player* player = session->GetPlayer();
|
||||
// Player must have rights to promote
|
||||
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
||||
|
||||
// Promoted player must be a member of guild
|
||||
else if (Member* member = GetMember(session, name))
|
||||
if (Member* member = GetMember(targetGuid))
|
||||
{
|
||||
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
||||
{
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
|
||||
return;
|
||||
}
|
||||
|
||||
// Player cannot promote himself
|
||||
if (member->IsSamePlayer(player->GetGUID()))
|
||||
{
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NAME_INVALID);
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_NAME_INVALID);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1566,13 +1701,13 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& nam
|
||||
// Player can demote only lower rank members
|
||||
if (member->IsRankNotLower(player->GetRank()))
|
||||
{
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_RANK_TOO_HIGH_S, member->GetName());
|
||||
return;
|
||||
}
|
||||
// Lowest rank cannot be demoted
|
||||
if (member->GetRankId() >= _GetLowestRankId())
|
||||
{
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, name);
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_RANK_TOO_LOW_S, member->GetName());
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1582,27 +1717,50 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& nam
|
||||
// member->GetRank() + 1 is the highest rank that current player can promote to
|
||||
if (member->IsRankNotLower(player->GetRank() + 1))
|
||||
{
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_RANK_TOO_HIGH_S, member->GetName());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// When promoting player, rank is decreased, when demoting - increased
|
||||
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
|
||||
member->ChangeRank(newRankId);
|
||||
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
|
||||
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName(), name.c_str(), _GetRankName(newRankId).c_str());
|
||||
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName(), member->GetName().c_str(), _GetRankName(newRankId).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
|
||||
void Guild::HandleSetMemberRank(WorldSession* session, uint64 targetGuid, uint64 setterGuid, uint32 rank)
|
||||
{
|
||||
Player* player = session->GetPlayer();
|
||||
|
||||
// Promoted player must be a member of guild
|
||||
if (Member* member = GetMember(targetGuid))
|
||||
{
|
||||
if (!_HasRankRight(player, rank > member->GetRankId() ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
||||
{
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
|
||||
return;
|
||||
}
|
||||
|
||||
// Player cannot promote himself
|
||||
if (member->IsSamePlayer(player->GetGUID()))
|
||||
{
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_NAME_INVALID);
|
||||
return;
|
||||
}
|
||||
|
||||
SendGuildRanksUpdate(setterGuid, targetGuid, rank);
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleAddNewRank(WorldSession* session, std::string const& name) //, uint32 rankId)
|
||||
{
|
||||
if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
|
||||
return;
|
||||
|
||||
// Only leader can add new rank
|
||||
if (!_IsLeader(session->GetPlayer()))
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
|
||||
else
|
||||
{
|
||||
_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
||||
@@ -1611,7 +1769,7 @@ void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleRemoveLowestRank(WorldSession* session)
|
||||
void Guild::HandleRemoveRank(WorldSession* session, uint32 rankId)
|
||||
{
|
||||
// Cannot remove rank if total count is minimum allowed by the client
|
||||
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT)
|
||||
@@ -1619,22 +1777,21 @@ void Guild::HandleRemoveLowestRank(WorldSession* session)
|
||||
|
||||
// Only leader can delete ranks
|
||||
if (!_IsLeader(session->GetPlayer()))
|
||||
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
||||
SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
|
||||
else
|
||||
{
|
||||
uint8 rankId = _GetLowestRankId();
|
||||
// Delete bank rights for rank
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
|
||||
stmt->setUInt32(0, m_id);
|
||||
stmt->setUInt8 (1, rankId);
|
||||
stmt->setUInt8(1, rankId);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
// Delete rank
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANK);
|
||||
stmt->setUInt32(0, m_id);
|
||||
stmt->setUInt8 (1, rankId);
|
||||
stmt->setUInt8(1, rankId);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
m_ranks.pop_back();
|
||||
m_ranks.erase(m_ranks.begin() + rankId-1);
|
||||
|
||||
HandleQuery(session);
|
||||
HandleRoster(); // Broadcast for tab rights update
|
||||
@@ -1732,7 +1889,7 @@ void Guild::HandleDisband(WorldSession* session)
|
||||
{
|
||||
// Only leader can disband guild
|
||||
if (!_IsLeader(session->GetPlayer()))
|
||||
Guild::SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
||||
Guild::SendCommandResult(session, GUILD_INVITE, ERR_GUILD_PERMISSIONS);
|
||||
else
|
||||
{
|
||||
Disband();
|
||||
@@ -1787,6 +1944,7 @@ void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
|
||||
|
||||
void Guild::SendBankTabsInfo(WorldSession* session) const
|
||||
{
|
||||
// TODO
|
||||
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
|
||||
|
||||
data << uint64(m_bankMoney);
|
||||
@@ -1813,7 +1971,7 @@ void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
|
||||
void Guild::SendPermissions(WorldSession* session) const
|
||||
{
|
||||
uint64 guid = session->GetPlayer()->GetGUID();
|
||||
uint8 rankId = session->GetPlayer()->GetRank();
|
||||
uint32 rankId = session->GetPlayer()->GetRank();
|
||||
WorldPacket data(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, 4 * 15 + 1);
|
||||
data << uint32(rankId);
|
||||
data << uint32(_GetPurchasedTabsSize());
|
||||
@@ -1827,7 +1985,7 @@ void Guild::SendPermissions(WorldSession* session) const
|
||||
}
|
||||
|
||||
session->SendPacket(&data);
|
||||
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_PERMISSIONS)");
|
||||
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_PERMISSIONS_QUERY_RESULTS)");
|
||||
}
|
||||
|
||||
void Guild::SendMoneyInfo(WorldSession* session) const
|
||||
@@ -1835,7 +1993,7 @@ void Guild::SendMoneyInfo(WorldSession* session) const
|
||||
WorldPacket data(SMSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
|
||||
data << uint64(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
|
||||
session->SendPacket(&data);
|
||||
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
|
||||
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_BANK_MONEY_WITHDRAWN");
|
||||
}
|
||||
|
||||
void Guild::SendLoginInfo(WorldSession* session) const
|
||||
@@ -2341,7 +2499,7 @@ void Guild::_CreateRank(const std::string& name, uint32 rights)
|
||||
return;
|
||||
|
||||
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
|
||||
uint8 newRankId = _GetRanksSize();
|
||||
uint32 newRankId = _GetRanksSize();
|
||||
|
||||
RankInfo info(m_id, newRankId, name, rights, 0);
|
||||
m_ranks.push_back(info);
|
||||
@@ -2428,7 +2586,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
|
||||
void Guild::_SetRankBankMoneyPerDay(uint32 rankId, uint32 moneyPerDay)
|
||||
{
|
||||
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
{
|
||||
@@ -2440,7 +2598,7 @@ void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
|
||||
void Guild::_SetRankBankTabRightsAndSlots(uint32 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
|
||||
{
|
||||
if (tabId >= _GetPurchasedTabsSize())
|
||||
return;
|
||||
@@ -2455,28 +2613,28 @@ void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRi
|
||||
}
|
||||
}
|
||||
|
||||
inline std::string Guild::_GetRankName(uint8 rankId) const
|
||||
inline std::string Guild::_GetRankName(uint32 rankId) const
|
||||
{
|
||||
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
return rankInfo->GetName();
|
||||
return "<unknown>";
|
||||
}
|
||||
|
||||
inline uint32 Guild::_GetRankRights(uint8 rankId) const
|
||||
inline uint32 Guild::_GetRankRights(uint32 rankId) const
|
||||
{
|
||||
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
return rankInfo->GetRights();
|
||||
return 0;
|
||||
}
|
||||
|
||||
inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
|
||||
inline uint32 Guild::_GetRankBankMoneyPerDay(uint32 rankId) const
|
||||
{
|
||||
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
return rankInfo->GetBankMoneyPerDay();
|
||||
return 0;
|
||||
}
|
||||
|
||||
inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
|
||||
inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint32 rankId, uint8 tabId) const
|
||||
{
|
||||
if (tabId < _GetPurchasedTabsSize())
|
||||
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
@@ -2484,7 +2642,7 @@ inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
inline uint8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
|
||||
inline uint32 Guild::_GetRankBankTabRights(uint32 rankId, uint8 tabId) const
|
||||
{
|
||||
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
return rankInfo->GetBankTabRights(tabId);
|
||||
@@ -2791,3 +2949,56 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GUILD_EVENT");
|
||||
}
|
||||
|
||||
void Guild::SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank)
|
||||
{
|
||||
ObjectGuid tarGuid = targetGuid;
|
||||
ObjectGuid setGuid = setterGuid;
|
||||
|
||||
Member* member = GetMember(targetGuid);
|
||||
ASSERT(member);
|
||||
|
||||
WorldPacket data(SMSG_GUILD_RANKS_UPDATE, 100);
|
||||
data.WriteBit(setGuid[7]);
|
||||
data.WriteBit(setGuid[2]);
|
||||
data.WriteBit(tarGuid[2]);
|
||||
data.WriteBit(setGuid[1]);
|
||||
data.WriteBit(tarGuid[1]);
|
||||
data.WriteBit(tarGuid[7]);
|
||||
data.WriteBit(tarGuid[0]);
|
||||
data.WriteBit(tarGuid[5]);
|
||||
data.WriteBit(tarGuid[4]);
|
||||
data.WriteBit(rank < member->GetRankId()); // 1 == higher, 0 = lower?
|
||||
data.WriteBit(setGuid[5]);
|
||||
data.WriteBit(setGuid[0]);
|
||||
data.WriteBit(tarGuid[6]);
|
||||
data.WriteBit(setGuid[3]);
|
||||
data.WriteBit(setGuid[6]);
|
||||
data.WriteBit(tarGuid[3]);
|
||||
data.WriteBit(setGuid[4]);
|
||||
|
||||
data.FlushBits();
|
||||
|
||||
data << uint32(rank);
|
||||
data.WriteByteSeq(setGuid[3]);
|
||||
data.WriteByteSeq(tarGuid[7]);
|
||||
data.WriteByteSeq(setGuid[6]);
|
||||
data.WriteByteSeq(setGuid[2]);
|
||||
data.WriteByteSeq(tarGuid[5]);
|
||||
data.WriteByteSeq(tarGuid[0]);
|
||||
data.WriteByteSeq(setGuid[7]);
|
||||
data.WriteByteSeq(setGuid[5]);
|
||||
data.WriteByteSeq(tarGuid[2]);
|
||||
data.WriteByteSeq(tarGuid[1]);
|
||||
data.WriteByteSeq(setGuid[0]);
|
||||
data.WriteByteSeq(setGuid[4]);
|
||||
data.WriteByteSeq(setGuid[1]);
|
||||
data.WriteByteSeq(tarGuid[3]);
|
||||
data.WriteByteSeq(tarGuid[6]);
|
||||
data.WriteByteSeq(tarGuid[4]);
|
||||
BroadcastPacket(&data);
|
||||
|
||||
member->ChangeRank(rank);
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GUILD_RANKS_UPDATE");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user