From f67d1158d108b82e0b399c8acac3f4dd06f24d67 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 20 Aug 2016 14:29:09 +0200 Subject: [PATCH] Core/Battleground: Fix crash happening when reporting afk a nonexistent player --- src/server/game/Handlers/BattleGroundHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 55bfb93c1c4..2de9ff2bc46 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -777,7 +777,7 @@ void WorldSession::HandleReportPvPAFK(WorldPacket& recvData) if (!reportedPlayer) { - TC_LOG_INFO("bg.reportpvpafk", "WorldSession::HandleReportPvPAFK: %s [IP: %s] reported %s [IP: %s]", _player->GetName().c_str(), _player->GetSession()->GetRemoteAddress().c_str(), reportedPlayer->GetName().c_str(), reportedPlayer->GetSession()->GetRemoteAddress().c_str()); + TC_LOG_INFO("bg.reportpvpafk", "WorldSession::HandleReportPvPAFK: %s [IP: %s] reported %s", _player->GetName().c_str(), _player->GetSession()->GetRemoteAddress().c_str(), playerGuid.ToString().c_str()); return; }