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*Utgarde Keep: save & load door status, by Tartalo, thanks Aokromes for testing, and thanks Paradox for telling me about RAND() :P
--HG-- branch : trunk
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@@ -454,7 +454,6 @@ bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObjec
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return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
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}
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TRINITY_DLL_EXPORT
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bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
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{
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