*Update to Mangos 6982.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-29 17:27:50 -06:00
parent 35ce5ca6ba
commit f70d5a22c7
20 changed files with 336 additions and 118 deletions

View File

@@ -670,10 +670,8 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
if(player && player!=pVictim)
{
if(player->RewardPlayerAndGroupAtKill(pVictim))
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
player->RewardPlayerAndGroupAtKill(pVictim);
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
}
DEBUG_LOG("DealDamageAttackStop");
@@ -2178,7 +2176,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
}
if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() && !SpellCasted /*Only autoattack can be crushing blow*/ )
if ((GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet()) &&
!SpellCasted /*Only autoattack can be crashing blow*/ )
{
// mobs can score crushing blows if they're 3 or more levels above victim
// or when their weapon skill is 15 or more above victim's defense skill
@@ -9014,8 +9013,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
// prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
// range can have possitive and negative values, so order its for irand
int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
: irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
int32 value = basePoints + randvalue;
//random damage
if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
@@ -9862,6 +9864,7 @@ bool InitTriggerAuraData()
isTriggerAura[i]=false;
isNonTriggerAura[i] = false;
}
isTriggerAura[SPELL_AURA_PERIODIC_DAMAGE] = true;
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
@@ -9935,18 +9938,8 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
return procEx;
}
static int deep = 0;
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
{
deep ++;
if (deep > 5)
{
sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor");
if (procSpell)
sLog.outError(" Spell %u", procSpell->Id);
deep--;
return;
}
// For melee/ranged based attack need update skills and set some Aura states
if (procFlag & MELEE_BASED_TRIGGER_MASK)
{
@@ -10030,7 +10023,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
{
SpellProcEventEntry const* spellProcEvent = NULL;
if(!IsTriggeredAtSpellProcEvent(itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
continue;
procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
@@ -10208,7 +10201,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
RemoveAurasDueToSpell(*i);
}
deep--;
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
@@ -10823,7 +10815,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return pet;
}
bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
{
SpellEntry const* spellProto = aura->GetSpellProto ();
@@ -10853,7 +10845,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell,
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
// Aura added by spell can`t trogger from self (prevent drop cahres/do triggers)
// In most cases req get honor or XP from kill
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
{
bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
// Shadow Word: Death - can trigger from every kill
if (aura->GetId() == 32409)
allow = true;
if (!allow)
return false;
}
// Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
// But except periodic triggers (can triggered from self)
if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
return false;