Core/PacketIO: Use new time utilities in packets instead of plain time_t/uint32

This commit is contained in:
Shauren
2021-04-06 19:10:28 +02:00
parent a8e6282ff5
commit f759809d9d
45 changed files with 139 additions and 128 deletions

View File

@@ -20,6 +20,7 @@
#include "Corpse.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "Item.h"
#include "Log.h"
#include "MapManager.h"
@@ -59,7 +60,7 @@ void WorldSession::HandleQueryTimeOpcode(WorldPackets::Query::QueryTime& /*query
void WorldSession::SendQueryTimeResponse()
{
WorldPackets::Query::QueryTimeResponse queryTimeResponse;
queryTimeResponse.CurrentTime = time(nullptr);
queryTimeResponse.CurrentTime = GameTime::GetGameTimeSystemPoint();
SendPacket(queryTimeResponse.Write());
}