Core: Codestyle clean-up

"plr"->player

Note: codestyle methods needs maintained, Player* player.
This commit is contained in:
Bootz
2011-11-07 11:06:39 -06:00
parent c51f6e7fa0
commit f75ec5ba2b
67 changed files with 852 additions and 852 deletions

View File

@@ -506,11 +506,11 @@ void Map::Update(const uint32 t_diff)
/// update worldsessions for existing players
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* plr = m_mapRefIter->getSource();
if (plr && plr->IsInWorld())
Player* player = m_mapRefIter->getSource();
if (player && player->IsInWorld())
{
//plr->Update(t_diff);
WorldSession* pSession = plr->GetSession();
//player->Update(t_diff);
WorldSession* pSession = player->GetSession();
MapSessionFilter updater(pSession);
pSession->Update(t_diff, updater);
}
@@ -528,15 +528,15 @@ void Map::Update(const uint32 t_diff)
// to make sure calls to Map::Remove don't invalidate it
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* plr = m_mapRefIter->getSource();
Player* player = m_mapRefIter->getSource();
if (!plr || !plr->IsInWorld())
if (!player || !player->IsInWorld())
continue;
// update players at tick
plr->Update(t_diff);
player->Update(t_diff);
VisitNearbyCellsOf(plr, grid_object_update, world_object_update);
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
}
// non-player active objects, increasing iterator in the loop in case of object removal
@@ -1011,12 +1011,12 @@ void Map::RemoveAllPlayers()
{
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* plr = itr->getSource();
if (!plr->IsBeingTeleportedFar())
Player* player = itr->getSource();
if (!player->IsBeingTeleportedFar())
{
// this is happening for bg
sLog->outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", plr->GetName(), GetId());
plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
sLog->outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName(), GetId());
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
}
}
}
@@ -2109,9 +2109,9 @@ bool Map::ActiveObjectsNearGrid(NGridType const& ngrid) const
for (MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
{
Player* plr = iter->getSource();
Player* player = iter->getSource();
CellCoord p = Trinity::ComputeCellCoord(plr->GetPositionX(), plr->GetPositionY());
CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
return true;
@@ -2502,20 +2502,20 @@ void InstanceMap::PermBindAllPlayers(Player* player)
// group members outside the instance group don't get bound
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* plr = itr->getSource();
Player* player = itr->getSource();
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
InstancePlayerBind* bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
InstancePlayerBind* bind = player->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
if (!bind || !bind->perm)
{
plr->BindToInstance(save, true);
player->BindToInstance(save, true);
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
plr->GetSession()->SendPacket(&data);
player->GetSession()->SendPacket(&data);
}
// if the leader is not in the instance the group will not get a perm bind
if (group && group->GetLeaderGUID() == plr->GetGUID())
if (group && group->GetLeaderGUID() == player->GetGUID())
group->BindToInstance(save, true);
}
}
@@ -2649,9 +2649,9 @@ void BattlegroundMap::RemoveAllPlayers()
{
if (HavePlayers())
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
if (Player* plr = itr->getSource())
if (!plr->IsBeingTeleportedFar())
plr->TeleportTo(plr->GetBattlegroundEntryPoint());
if (Player* player = itr->getSource())
if (!player->IsBeingTeleportedFar())
player->TeleportTo(player->GetBattlegroundEntryPoint());
}
Creature*