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Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts: src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
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@@ -1652,7 +1652,7 @@ void Spell::SelectImplicitTrajTargets()
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const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
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// TODO: all calculation should be based on src instead of m_caster
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const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr));
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const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * std::cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr));
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const float dz = (*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ;
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DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
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@@ -1720,8 +1720,8 @@ void Spell::SelectImplicitTrajTargets()
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if (m_targets.GetSrcPos()->GetExactDist2d(m_targets.GetDstPos()) > bestDist)
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{
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float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
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float y = m_targets.GetSrcPos()->m_positionY + sin(m_caster->GetOrientation()) * bestDist;
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float x = m_targets.GetSrcPos()->m_positionX + std::cos(m_caster->GetOrientation()) * bestDist;
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float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist;
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float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
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if (itr != targets.end())
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@@ -6384,7 +6384,7 @@ void Spell::Delayed() // only called in DealDamage()
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if (delayReduce >= 100)
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return;
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AddPctN(delaytime, -delayReduce);
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AddPct(delaytime, -delayReduce);
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if (m_timer + delaytime > m_casttime)
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{
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@@ -6412,14 +6412,14 @@ void Spell::DelayedChannel()
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return;
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//check pushback reduce
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int32 delaytime = CalculatePctN(m_spellInfo->GetDuration(), 25); // channeling delay is normally 25% of its time per hit
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int32 delaytime = CalculatePct(m_spellInfo->GetDuration(), 25); // channeling delay is normally 25% of its time per hit
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int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
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m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
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delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
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if (delayReduce >= 100)
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return;
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AddPctN(delaytime, -delayReduce);
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AddPct(delaytime, -delayReduce);
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if (m_timer <= delaytime)
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{
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