From f8a7ea47226a6c3b3e702c6cbef1762ee3bded1b Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 12 Jan 2019 18:31:02 +0100 Subject: [PATCH] Core/Movement: attempt to fix Linux build --- .../Movement/MovementGenerators/TargetedMovementGenerator.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 510a4e4106d..83cd542169e 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -106,7 +106,8 @@ bool TargetedMovementGenerator::DoUpdate(T* owner, uint32 diff) // the owner needs to reposition itself when being too close to its victim if (Creature* me = owner->ToCreature()) { - if (GetMovementGeneratorType() == CHASE_MOTION_TYPE && me->IsAllowedToRepostionAgainst(GetTarget())) + MovementGeneratorType type = GetMovementGeneratorType(); + if (type == CHASE_MOTION_TYPE && me->IsAllowedToRepostionAgainst(GetTarget())) { if (me->GetCombatReach() > me->GetPosition().GetExactDist(GetTarget()->GetPosition())) {