Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)

This commit is contained in:
Shauren
2022-02-12 21:36:46 +01:00
parent 5b28a5ab14
commit f8ad7017dd
42 changed files with 758 additions and 102 deletions

View File

@@ -32,6 +32,9 @@ PoolObject::PoolObject(uint64 _guid, float _chance) : guid(_guid), chance(std::f
////////////////////////////////////////////////////////////
// template class ActivePoolData
ActivePoolData::ActivePoolData() = default;
ActivePoolData::~ActivePoolData() = default;
// Method that tell amount spawned objects/subpools
uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const
{
@@ -111,6 +114,14 @@ void ActivePoolData::RemoveObject<Pool>(uint64 sub_pool_id, uint32 pool_id)
////////////////////////////////////////////////////////////
// Methods of template class PoolGroup
template <class T>
PoolGroup<T>::PoolGroup(): poolId(0)
{
}
template <class T>
PoolGroup<T>::~PoolGroup() = default;
// Method to add a gameobject/creature guid to the proper list depending on pool type and chance value
template <class T>
void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries)
@@ -422,7 +433,8 @@ void PoolGroup<Pool>::RemoveRespawnTimeFromDB(uint64 /*guid*/) { }
////////////////////////////////////////////////////////////
// Methods of class PoolMgr
PoolMgr::PoolMgr() { }
PoolMgr::PoolMgr() = default;
PoolMgr::~PoolMgr() = default;
void PoolMgr::Initialize()
{