mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)
This commit is contained in:
@@ -1196,7 +1196,7 @@ ScriptMgr::ScriptMgr()
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{
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}
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ScriptMgr::~ScriptMgr() { }
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ScriptMgr::~ScriptMgr() = default;
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ScriptMgr* ScriptMgr::instance()
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{
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@@ -2374,24 +2374,32 @@ ServerScript::ServerScript(char const* name)
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ScriptRegistry<ServerScript>::Instance()->AddScript(this);
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}
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ServerScript::~ServerScript() = default;
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WorldScript::WorldScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<WorldScript>::Instance()->AddScript(this);
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}
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WorldScript::~WorldScript() = default;
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FormulaScript::FormulaScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<FormulaScript>::Instance()->AddScript(this);
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}
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FormulaScript::~FormulaScript() = default;
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UnitScript::UnitScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<UnitScript>::Instance()->AddScript(this);
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}
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UnitScript::~UnitScript() = default;
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WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<Map>(sMapStore.LookupEntry(mapId))
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{
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@@ -2404,6 +2412,8 @@ WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
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ScriptRegistry<WorldMapScript>::Instance()->AddScript(this);
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}
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WorldMapScript::~WorldMapScript() = default;
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InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<InstanceMap>(sMapStore.LookupEntry(mapId))
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{
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@@ -2416,6 +2426,8 @@ InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
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ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this);
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}
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InstanceMapScript::~InstanceMapScript() = default;
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BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<BattlegroundMap>(sMapStore.LookupEntry(mapId))
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{
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@@ -2428,30 +2440,42 @@ BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
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ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this);
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}
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BattlegroundMapScript::~BattlegroundMapScript() = default;
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ItemScript::ItemScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ItemScript>::Instance()->AddScript(this);
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}
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ItemScript::~ItemScript() = default;
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CreatureScript::CreatureScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
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}
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CreatureScript::~CreatureScript() = default;
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GameObjectScript::GameObjectScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GameObjectScript>::Instance()->AddScript(this);
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}
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GameObjectScript::~GameObjectScript() = default;
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AreaTriggerScript::AreaTriggerScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this);
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}
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AreaTriggerScript::~AreaTriggerScript() = default;
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OnlyOnceAreaTriggerScript::~OnlyOnceAreaTriggerScript() = default;
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bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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{
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uint32 const triggerId = trigger->ID;
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@@ -2473,95 +2497,111 @@ BattlefieldScript::BattlefieldScript(char const* name)
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ScriptRegistry<BattlefieldScript>::Instance()->AddScript(this);
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}
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BattlefieldScript::~BattlefieldScript() = default;
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BattlegroundScript::BattlegroundScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<BattlegroundScript>::Instance()->AddScript(this);
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}
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BattlegroundScript::~BattlegroundScript() = default;
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OutdoorPvPScript::OutdoorPvPScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<OutdoorPvPScript>::Instance()->AddScript(this);
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}
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OutdoorPvPScript::~OutdoorPvPScript() = default;
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CommandScript::CommandScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<CommandScript>::Instance()->AddScript(this);
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}
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CommandScript::~CommandScript() = default;
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WeatherScript::WeatherScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<WeatherScript>::Instance()->AddScript(this);
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}
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WeatherScript::~WeatherScript() = default;
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AuctionHouseScript::AuctionHouseScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AuctionHouseScript>::Instance()->AddScript(this);
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}
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AuctionHouseScript::~AuctionHouseScript() = default;
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ConditionScript::ConditionScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ConditionScript>::Instance()->AddScript(this);
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}
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ConditionScript::~ConditionScript() = default;
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VehicleScript::VehicleScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<VehicleScript>::Instance()->AddScript(this);
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}
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VehicleScript::~VehicleScript() = default;
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DynamicObjectScript::DynamicObjectScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<DynamicObjectScript>::Instance()->AddScript(this);
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}
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DynamicObjectScript::~DynamicObjectScript() = default;
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TransportScript::TransportScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<TransportScript>::Instance()->AddScript(this);
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}
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TransportScript::~TransportScript() = default;
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AchievementScript::AchievementScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AchievementScript>::Instance()->AddScript(this);
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}
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AchievementScript::~AchievementScript() = default;
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AchievementCriteriaScript::AchievementCriteriaScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AchievementCriteriaScript>::Instance()->AddScript(this);
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}
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AchievementCriteriaScript::~AchievementCriteriaScript() = default;
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PlayerScript::PlayerScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<PlayerScript>::Instance()->AddScript(this);
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}
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PlayerScript::~PlayerScript() = default;
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AccountScript::AccountScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AccountScript>::Instance()->AddScript(this);
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}
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SceneScript::SceneScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<SceneScript>::Instance()->AddScript(this);
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}
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QuestScript::QuestScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<QuestScript>::Instance()->AddScript(this);
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}
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AccountScript::~AccountScript() = default;
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GuildScript::GuildScript(char const* name)
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: ScriptObject(name)
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@@ -2569,24 +2609,48 @@ GuildScript::GuildScript(char const* name)
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ScriptRegistry<GuildScript>::Instance()->AddScript(this);
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}
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GuildScript::~GuildScript() = default;
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GroupScript::GroupScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GroupScript>::Instance()->AddScript(this);
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}
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GroupScript::~GroupScript() = default;
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AreaTriggerEntityScript::AreaTriggerEntityScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AreaTriggerEntityScript>::Instance()->AddScript(this);
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}
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AreaTriggerEntityScript::~AreaTriggerEntityScript() = default;
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ConversationScript::ConversationScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ConversationScript>::Instance()->AddScript(this);
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}
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ConversationScript::~ConversationScript() = default;
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SceneScript::SceneScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<SceneScript>::Instance()->AddScript(this);
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}
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SceneScript::~SceneScript() = default;
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QuestScript::QuestScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<QuestScript>::Instance()->AddScript(this);
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}
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QuestScript::~QuestScript() = default;
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// Specialize for each script type class like so:
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template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
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template class TC_GAME_API ScriptRegistry<ServerScript>;
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@@ -176,6 +176,11 @@ class TC_GAME_API ScriptObject
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public:
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ScriptObject(ScriptObject const& right) = delete;
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ScriptObject(ScriptObject&& right) = delete;
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ScriptObject& operator=(ScriptObject const& right) = delete;
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ScriptObject& operator=(ScriptObject&& right) = delete;
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const std::string& GetName() const { return _name; }
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protected:
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@@ -200,6 +205,11 @@ template<class TObject> class UpdatableScript
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public:
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UpdatableScript(UpdatableScript const& right) = delete;
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UpdatableScript(UpdatableScript&& right) = delete;
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UpdatableScript& operator=(UpdatableScript const& right) = delete;
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UpdatableScript& operator=(UpdatableScript&& right) = delete;
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virtual void OnUpdate(TObject* /*obj*/, uint32 /*diff*/) { }
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};
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@@ -226,6 +236,8 @@ class TC_GAME_API ServerScript : public ScriptObject
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public:
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~ServerScript();
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// Called when reactive socket I/O is started (WorldTcpSessionMgr).
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virtual void OnNetworkStart() { }
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@@ -256,6 +268,8 @@ class TC_GAME_API WorldScript : public ScriptObject
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public:
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~WorldScript();
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// Called when the open/closed state of the world changes.
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virtual void OnOpenStateChange(bool /*open*/) { }
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@@ -289,6 +303,8 @@ class TC_GAME_API FormulaScript : public ScriptObject
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public:
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~FormulaScript();
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// Called after calculating honor.
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virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, float /*multiplier*/) { }
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@@ -349,6 +365,10 @@ class TC_GAME_API WorldMapScript : public ScriptObject, public MapScript<Map>
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protected:
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WorldMapScript(char const* name, uint32 mapId);
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public:
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~WorldMapScript();
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};
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class TC_GAME_API InstanceMapScript
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@@ -360,6 +380,8 @@ class TC_GAME_API InstanceMapScript
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public:
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~InstanceMapScript();
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// Gets an InstanceScript object for this instance.
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virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return nullptr; }
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};
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@@ -369,6 +391,10 @@ class TC_GAME_API BattlegroundMapScript : public ScriptObject, public MapScript<
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protected:
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BattlegroundMapScript(char const* name, uint32 mapId);
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public:
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~BattlegroundMapScript();
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};
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class TC_GAME_API ItemScript : public ScriptObject
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@@ -379,6 +405,8 @@ class TC_GAME_API ItemScript : public ScriptObject
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public:
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~ItemScript();
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// Called when a player accepts a quest from the item.
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virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; }
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@@ -402,6 +430,9 @@ class TC_GAME_API UnitScript : public ScriptObject
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UnitScript(char const* name);
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public:
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~UnitScript();
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// Called when a unit deals healing to another unit
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virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }
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@@ -428,6 +459,9 @@ class TC_GAME_API CreatureScript : public ScriptObject
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CreatureScript(char const* name);
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public:
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~CreatureScript();
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// Called when an unit exits a vehicle
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virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
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@@ -443,6 +477,8 @@ class TC_GAME_API GameObjectScript : public ScriptObject
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public:
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~GameObjectScript();
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// Called when a GameObjectAI object is needed for the gameobject.
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virtual GameObjectAI* GetAI(GameObject* /*go*/) const = 0;
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};
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@@ -455,6 +491,8 @@ class TC_GAME_API AreaTriggerScript : public ScriptObject
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public:
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~AreaTriggerScript();
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// Called when the area trigger is activated by a player.
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virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
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@@ -464,9 +502,12 @@ class TC_GAME_API AreaTriggerScript : public ScriptObject
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class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript
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{
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using AreaTriggerScript::AreaTriggerScript;
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using AreaTriggerScript::AreaTriggerScript;
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public:
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~OnlyOnceAreaTriggerScript();
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) final;
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protected:
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@@ -484,6 +525,8 @@ class TC_GAME_API BattlefieldScript : public ScriptObject
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public:
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~BattlefieldScript();
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virtual Battlefield* GetBattlefield() const = 0;
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};
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@@ -495,6 +538,8 @@ class TC_GAME_API BattlegroundScript : public ScriptObject
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public:
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~BattlegroundScript();
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// Should return a fully valid Battleground object for the type ID.
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virtual Battleground* GetBattleground() const = 0;
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};
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@@ -507,6 +552,8 @@ class TC_GAME_API OutdoorPvPScript : public ScriptObject
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public:
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~OutdoorPvPScript();
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// Should return a fully valid OutdoorPvP object for the type ID.
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virtual OutdoorPvP* GetOutdoorPvP() const = 0;
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};
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@@ -519,6 +566,8 @@ class TC_GAME_API CommandScript : public ScriptObject
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public:
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~CommandScript();
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// Should return a pointer to a valid command table (ChatCommand array) to be used by ChatHandler.
|
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virtual std::vector<ChatCommand> GetCommands() const = 0;
|
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};
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@@ -531,6 +580,8 @@ class TC_GAME_API WeatherScript : public ScriptObject, public UpdatableScript<We
|
||||
|
||||
public:
|
||||
|
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~WeatherScript();
|
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|
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// Called when the weather changes in the zone this script is associated with.
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virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
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};
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@@ -543,6 +594,8 @@ class TC_GAME_API AuctionHouseScript : public ScriptObject
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||||
|
||||
public:
|
||||
|
||||
~AuctionHouseScript();
|
||||
|
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// Called when an auction is added to an auction house.
|
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virtual void OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/) { }
|
||||
|
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@@ -564,6 +617,8 @@ class TC_GAME_API ConditionScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~ConditionScript();
|
||||
|
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// Called when a single condition is checked for a player.
|
||||
virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
|
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};
|
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@@ -576,6 +631,8 @@ class TC_GAME_API VehicleScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~VehicleScript();
|
||||
|
||||
// Called after a vehicle is installed.
|
||||
virtual void OnInstall(Vehicle* /*veh*/) { }
|
||||
|
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@@ -600,6 +657,10 @@ class TC_GAME_API DynamicObjectScript : public ScriptObject, public UpdatableScr
|
||||
protected:
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||||
|
||||
DynamicObjectScript(char const* name);
|
||||
|
||||
public:
|
||||
|
||||
~DynamicObjectScript();
|
||||
};
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class TC_GAME_API TransportScript : public ScriptObject, public UpdatableScript<Transport>
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||||
@@ -610,6 +671,8 @@ class TC_GAME_API TransportScript : public ScriptObject, public UpdatableScript<
|
||||
|
||||
public:
|
||||
|
||||
~TransportScript();
|
||||
|
||||
// Called when a player boards the transport.
|
||||
virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
|
||||
|
||||
@@ -631,6 +694,8 @@ class TC_GAME_API AchievementScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~AchievementScript();
|
||||
|
||||
// Called when an achievement is completed.
|
||||
virtual void OnCompleted(Player* /*player*/, AchievementEntry const* /*achievement*/) { }
|
||||
};
|
||||
@@ -643,6 +708,8 @@ class TC_GAME_API AchievementCriteriaScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~AchievementCriteriaScript();
|
||||
|
||||
// Called when an additional criteria is checked.
|
||||
virtual bool OnCheck(Player* source, Unit* target) = 0;
|
||||
};
|
||||
@@ -655,6 +722,8 @@ class TC_GAME_API PlayerScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~PlayerScript();
|
||||
|
||||
// Called when a player kills another player
|
||||
virtual void OnPVPKill(Player* /*killer*/, Player* /*killed*/) { }
|
||||
|
||||
@@ -761,6 +830,8 @@ class TC_GAME_API AccountScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~AccountScript();
|
||||
|
||||
// Called when an account logged in succesfully
|
||||
virtual void OnAccountLogin(uint32 /*accountId*/) {}
|
||||
|
||||
@@ -788,6 +859,8 @@ class TC_GAME_API GuildScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~GuildScript();
|
||||
|
||||
// Called when a member is added to the guild.
|
||||
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8 /*plRank*/) { }
|
||||
|
||||
@@ -829,6 +902,8 @@ class TC_GAME_API GroupScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~GroupScript();
|
||||
|
||||
// Called when a member is added to a group.
|
||||
virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
|
||||
|
||||
@@ -853,6 +928,8 @@ class TC_GAME_API AreaTriggerEntityScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~AreaTriggerEntityScript();
|
||||
|
||||
// Called when a AreaTriggerAI object is needed for the areatrigger.
|
||||
virtual AreaTriggerAI* GetAI(AreaTrigger* /*at*/) const { return nullptr; }
|
||||
};
|
||||
@@ -864,6 +941,8 @@ class TC_GAME_API ConversationScript : public ScriptObject
|
||||
|
||||
public:
|
||||
|
||||
~ConversationScript();
|
||||
|
||||
// Called when Conversation is created but not added to Map yet.
|
||||
virtual void OnConversationCreate(Conversation* /*conversation*/, Unit* /*creator*/) { }
|
||||
|
||||
@@ -878,6 +957,9 @@ class TC_GAME_API SceneScript : public ScriptObject
|
||||
SceneScript(char const* name);
|
||||
|
||||
public:
|
||||
|
||||
~SceneScript();
|
||||
|
||||
// Called when a player start a scene
|
||||
virtual void OnSceneStart(Player* /*player*/, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) { }
|
||||
|
||||
@@ -898,6 +980,9 @@ class TC_GAME_API QuestScript : public ScriptObject
|
||||
QuestScript(char const* name);
|
||||
|
||||
public:
|
||||
|
||||
~QuestScript();
|
||||
|
||||
// Called when a quest status change
|
||||
virtual void OnQuestStatusChange(Player* /*player*/, Quest const* /*quest*/, QuestStatus /*oldStatus*/, QuestStatus /*newStatus*/) { }
|
||||
|
||||
@@ -915,7 +1000,12 @@ class TC_GAME_API ScriptMgr
|
||||
|
||||
private:
|
||||
ScriptMgr();
|
||||
virtual ~ScriptMgr();
|
||||
~ScriptMgr();
|
||||
|
||||
ScriptMgr(ScriptMgr const& right) = delete;
|
||||
ScriptMgr(ScriptMgr&& right) = delete;
|
||||
ScriptMgr& operator=(ScriptMgr const& right) = delete;
|
||||
ScriptMgr& operator=(ScriptMgr&& right) = delete;
|
||||
|
||||
void FillSpellSummary();
|
||||
void LoadDatabase();
|
||||
|
||||
Reference in New Issue
Block a user