mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)
This commit is contained in:
@@ -1196,7 +1196,7 @@ ScriptMgr::ScriptMgr()
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{
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}
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ScriptMgr::~ScriptMgr() { }
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ScriptMgr::~ScriptMgr() = default;
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ScriptMgr* ScriptMgr::instance()
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{
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@@ -2374,24 +2374,32 @@ ServerScript::ServerScript(char const* name)
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ScriptRegistry<ServerScript>::Instance()->AddScript(this);
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}
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ServerScript::~ServerScript() = default;
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WorldScript::WorldScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<WorldScript>::Instance()->AddScript(this);
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}
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WorldScript::~WorldScript() = default;
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FormulaScript::FormulaScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<FormulaScript>::Instance()->AddScript(this);
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}
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FormulaScript::~FormulaScript() = default;
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UnitScript::UnitScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<UnitScript>::Instance()->AddScript(this);
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}
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UnitScript::~UnitScript() = default;
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WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<Map>(sMapStore.LookupEntry(mapId))
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{
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@@ -2404,6 +2412,8 @@ WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
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ScriptRegistry<WorldMapScript>::Instance()->AddScript(this);
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}
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WorldMapScript::~WorldMapScript() = default;
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InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<InstanceMap>(sMapStore.LookupEntry(mapId))
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{
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@@ -2416,6 +2426,8 @@ InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
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ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this);
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}
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InstanceMapScript::~InstanceMapScript() = default;
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BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<BattlegroundMap>(sMapStore.LookupEntry(mapId))
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{
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@@ -2428,30 +2440,42 @@ BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
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ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this);
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}
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BattlegroundMapScript::~BattlegroundMapScript() = default;
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ItemScript::ItemScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ItemScript>::Instance()->AddScript(this);
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}
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ItemScript::~ItemScript() = default;
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CreatureScript::CreatureScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
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}
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CreatureScript::~CreatureScript() = default;
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GameObjectScript::GameObjectScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GameObjectScript>::Instance()->AddScript(this);
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}
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GameObjectScript::~GameObjectScript() = default;
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AreaTriggerScript::AreaTriggerScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this);
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}
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AreaTriggerScript::~AreaTriggerScript() = default;
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OnlyOnceAreaTriggerScript::~OnlyOnceAreaTriggerScript() = default;
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bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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{
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uint32 const triggerId = trigger->ID;
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@@ -2473,95 +2497,111 @@ BattlefieldScript::BattlefieldScript(char const* name)
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ScriptRegistry<BattlefieldScript>::Instance()->AddScript(this);
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}
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BattlefieldScript::~BattlefieldScript() = default;
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BattlegroundScript::BattlegroundScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<BattlegroundScript>::Instance()->AddScript(this);
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}
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BattlegroundScript::~BattlegroundScript() = default;
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OutdoorPvPScript::OutdoorPvPScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<OutdoorPvPScript>::Instance()->AddScript(this);
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}
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OutdoorPvPScript::~OutdoorPvPScript() = default;
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CommandScript::CommandScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<CommandScript>::Instance()->AddScript(this);
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}
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CommandScript::~CommandScript() = default;
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WeatherScript::WeatherScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<WeatherScript>::Instance()->AddScript(this);
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}
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WeatherScript::~WeatherScript() = default;
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AuctionHouseScript::AuctionHouseScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AuctionHouseScript>::Instance()->AddScript(this);
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}
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AuctionHouseScript::~AuctionHouseScript() = default;
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ConditionScript::ConditionScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ConditionScript>::Instance()->AddScript(this);
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}
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ConditionScript::~ConditionScript() = default;
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VehicleScript::VehicleScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<VehicleScript>::Instance()->AddScript(this);
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}
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VehicleScript::~VehicleScript() = default;
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DynamicObjectScript::DynamicObjectScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<DynamicObjectScript>::Instance()->AddScript(this);
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}
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DynamicObjectScript::~DynamicObjectScript() = default;
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TransportScript::TransportScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<TransportScript>::Instance()->AddScript(this);
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}
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TransportScript::~TransportScript() = default;
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AchievementScript::AchievementScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AchievementScript>::Instance()->AddScript(this);
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}
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AchievementScript::~AchievementScript() = default;
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AchievementCriteriaScript::AchievementCriteriaScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AchievementCriteriaScript>::Instance()->AddScript(this);
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}
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AchievementCriteriaScript::~AchievementCriteriaScript() = default;
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PlayerScript::PlayerScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<PlayerScript>::Instance()->AddScript(this);
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}
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PlayerScript::~PlayerScript() = default;
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AccountScript::AccountScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AccountScript>::Instance()->AddScript(this);
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}
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SceneScript::SceneScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<SceneScript>::Instance()->AddScript(this);
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}
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QuestScript::QuestScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<QuestScript>::Instance()->AddScript(this);
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}
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AccountScript::~AccountScript() = default;
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GuildScript::GuildScript(char const* name)
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: ScriptObject(name)
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@@ -2569,24 +2609,48 @@ GuildScript::GuildScript(char const* name)
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ScriptRegistry<GuildScript>::Instance()->AddScript(this);
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}
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GuildScript::~GuildScript() = default;
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GroupScript::GroupScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GroupScript>::Instance()->AddScript(this);
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}
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GroupScript::~GroupScript() = default;
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AreaTriggerEntityScript::AreaTriggerEntityScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AreaTriggerEntityScript>::Instance()->AddScript(this);
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}
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AreaTriggerEntityScript::~AreaTriggerEntityScript() = default;
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ConversationScript::ConversationScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ConversationScript>::Instance()->AddScript(this);
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}
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ConversationScript::~ConversationScript() = default;
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SceneScript::SceneScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<SceneScript>::Instance()->AddScript(this);
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}
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SceneScript::~SceneScript() = default;
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QuestScript::QuestScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<QuestScript>::Instance()->AddScript(this);
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}
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QuestScript::~QuestScript() = default;
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// Specialize for each script type class like so:
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template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
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template class TC_GAME_API ScriptRegistry<ServerScript>;
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