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Yet more cleanup, mostly in the script system. This should conclude the script integration into core.
--HG-- branch : trunk
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@@ -47,7 +47,6 @@
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#include "LootMgr.h"
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#include "ItemEnchantmentMgr.h"
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#include "MapManager.h"
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#include "ScriptCalls.h"
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#include "CreatureAIRegistry.h"
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#include "Policies/SingletonImp.h"
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#include "BattleGroundMgr.h"
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@@ -1584,7 +1583,7 @@ void World::SetInitialWorldSettings()
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CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
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sLog.outString("Initializing Scripts...");
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LoadScriptingModule();
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sScriptMgr.ScriptsInit();
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///- Initialize game time and timers
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sLog.outDebug("DEBUG:: Initialize game time and timers");
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