Get zone/area IDs from vmap data in the liquid update

* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
This commit is contained in:
Aokromes
2017-06-09 13:20:37 +02:00
parent c700779949
commit f8d9d954d1
17 changed files with 315 additions and 145 deletions

View File

@@ -276,7 +276,7 @@ public:
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap);
LiquidData liquidStatus;
ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
ZLiquidStatus status = map->GetLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
if (status)
handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);