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*CRLF fix. By Paradox.
--HG-- branch : trunk
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@@ -1,85 +1,85 @@
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=========================================
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Texts Documentation
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=========================================
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Scriptdev2 Revision 695 introduces a new format for using texts in EventAI and SD2 Scripts.
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This information relates to the three *_texts tables located in the ScriptDev Database.
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Any script can at any time access and use text from any of the three text tables, as long as the entry does in fact exist.
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Custom scripters are adviced to store their text data in custom_texts.
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The three different tables has ranges of entries allowed for that table.
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eventai_texts: entry -1 -> -999999
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script_texts: entry -1000000 -> -1999999
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custom_texts: entry -2000000 -> -2999999
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Any entry out of range for that table will display a startup error.
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=========================================
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Basic Structure of eventai_texts, script_texts and custom_texts
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=========================================
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Below is a the list of current fields within the texts tables.
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Field_Name Description
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-----------------------------------------------------------
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entry This value is mearly an NEGATIVE identifier of the current text number. Required for sql queries.
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content_default This is the actual text presented in the default language (English).
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content_loc1 This is the actual text presented in the Localization #1 Clients (Korean)
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content_loc2 This is the actual text presented in the Localization #2 Clients (French)
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content_loc3 This is the actual text presented in the Localization #3 Clients (German)
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content_loc4 This is the actual text presented in the Localization #4 Clients (Chinese)
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content_loc5 This is the actual text presented in the Localization #5 Clients (Taiwanese)
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content_loc6 This is the actual text presented in the Localization #6 Clients (Spanish)
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content_loc7 This is the actual text presented in the Localization #7 Clients (Spanish Mexico)
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content_loc8 This is the actual text presented in the Localization #8 Clients (Russian)
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sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc).
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type Variables used to define type of text (Say/Yell/Textemote/Whisper).
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language This value is the Language that the text is native in (Defined in Languages.dbc).
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comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it).
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Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects.
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=========================================
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Text Types (type)
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=========================================
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Below is the list of current Text types that texts tables can handle. These were previously seperate Actions in ACID.
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# Internal Name Description
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-----------------------------------------------------------
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0 CHAT_TYPE_SAY This type sets the text to be displayed as a Say (Speech Bubble).
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1 CHAT_TYPE_YELL This type sets the text to be displayed as a Yell (Red Speech Bubble) and usually has a matching Sound ID.
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2 CHAT_TYPE_TEXT_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log.
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3 CHAT_TYPE_BOSS_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log (Used only for specific Bosses).
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4 CHAT_TYPE_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log.
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5 CHAT_TYPE_BOSS_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log (Used only for specific Bosses).
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=========================================
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Language Types (language)
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=========================================
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Below is the list of current Language types that are allowed.
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This is the Race Language that the text is native to (So it will display properly)
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# Internal Name Description
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-----------------------------------------------------------
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0 UNIVERSAL Text in this language is understood by ALL Races.
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1 ORCISH Text in this language is understood ONLY by Horde Races.
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2 DARNASSIAN Text in this language is understood ONLY by the Night Elf Race.
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3 TAURAHE Text in this language is understood ONLY by the Tauren Race.
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6 DWARVISH Text in this language is understood ONLY by the Dwarf Race.
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7 COMMON Text in this language is understood ONLY by Alliance Races.
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8 DEMONIC Text in this language is understood ONLY by the Demon Race (Not Implimented).
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9 TITAN This language was used by Sargeras to speak with other Titians (Not Implemented).
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10 THALASSIAN Text in this language is understood ONLY by the Blood Elf Race.
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11 DRACONIC Text in this language is understood ONLY by the Dragon Race.
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12 KALIMAG Text will display as Kalimag (not readable by players, language of all elementals)
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13 GNOMISH Text in this language is understood ONLY by the Gnome Race.
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14 TROLL Text in this language is understood ONLY by the Troll Race.
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33 GUTTERSPEAK Text in this language is understood ONLY by the Undead Race.
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35 DRAENEI Text in this language is understood ONLY by the Draenai Race.
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36 ZOMBIE (not currently used?)
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37 GNOMISH BINARY Binary language used by Alliance when drinking Binary Brew
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=========================================
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Texts Documentation
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=========================================
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Scriptdev2 Revision 695 introduces a new format for using texts in EventAI and SD2 Scripts.
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This information relates to the three *_texts tables located in the ScriptDev Database.
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Any script can at any time access and use text from any of the three text tables, as long as the entry does in fact exist.
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Custom scripters are adviced to store their text data in custom_texts.
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The three different tables has ranges of entries allowed for that table.
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eventai_texts: entry -1 -> -999999
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script_texts: entry -1000000 -> -1999999
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custom_texts: entry -2000000 -> -2999999
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Any entry out of range for that table will display a startup error.
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=========================================
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Basic Structure of eventai_texts, script_texts and custom_texts
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=========================================
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Below is a the list of current fields within the texts tables.
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Field_Name Description
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-----------------------------------------------------------
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entry This value is mearly an NEGATIVE identifier of the current text number. Required for sql queries.
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content_default This is the actual text presented in the default language (English).
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content_loc1 This is the actual text presented in the Localization #1 Clients (Korean)
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content_loc2 This is the actual text presented in the Localization #2 Clients (French)
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content_loc3 This is the actual text presented in the Localization #3 Clients (German)
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content_loc4 This is the actual text presented in the Localization #4 Clients (Chinese)
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content_loc5 This is the actual text presented in the Localization #5 Clients (Taiwanese)
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content_loc6 This is the actual text presented in the Localization #6 Clients (Spanish)
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content_loc7 This is the actual text presented in the Localization #7 Clients (Spanish Mexico)
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content_loc8 This is the actual text presented in the Localization #8 Clients (Russian)
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sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc).
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type Variables used to define type of text (Say/Yell/Textemote/Whisper).
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language This value is the Language that the text is native in (Defined in Languages.dbc).
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comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it).
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Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects.
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=========================================
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Text Types (type)
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=========================================
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Below is the list of current Text types that texts tables can handle. These were previously seperate Actions in ACID.
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# Internal Name Description
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-----------------------------------------------------------
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0 CHAT_TYPE_SAY This type sets the text to be displayed as a Say (Speech Bubble).
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1 CHAT_TYPE_YELL This type sets the text to be displayed as a Yell (Red Speech Bubble) and usually has a matching Sound ID.
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2 CHAT_TYPE_TEXT_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log.
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3 CHAT_TYPE_BOSS_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log (Used only for specific Bosses).
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4 CHAT_TYPE_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log.
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5 CHAT_TYPE_BOSS_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log (Used only for specific Bosses).
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=========================================
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Language Types (language)
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=========================================
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Below is the list of current Language types that are allowed.
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This is the Race Language that the text is native to (So it will display properly)
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# Internal Name Description
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-----------------------------------------------------------
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0 UNIVERSAL Text in this language is understood by ALL Races.
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1 ORCISH Text in this language is understood ONLY by Horde Races.
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2 DARNASSIAN Text in this language is understood ONLY by the Night Elf Race.
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3 TAURAHE Text in this language is understood ONLY by the Tauren Race.
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6 DWARVISH Text in this language is understood ONLY by the Dwarf Race.
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7 COMMON Text in this language is understood ONLY by Alliance Races.
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8 DEMONIC Text in this language is understood ONLY by the Demon Race (Not Implimented).
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9 TITAN This language was used by Sargeras to speak with other Titians (Not Implemented).
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10 THALASSIAN Text in this language is understood ONLY by the Blood Elf Race.
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11 DRACONIC Text in this language is understood ONLY by the Dragon Race.
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12 KALIMAG Text will display as Kalimag (not readable by players, language of all elementals)
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13 GNOMISH Text in this language is understood ONLY by the Gnome Race.
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14 TROLL Text in this language is understood ONLY by the Troll Race.
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33 GUTTERSPEAK Text in this language is understood ONLY by the Undead Race.
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35 DRAENEI Text in this language is understood ONLY by the Draenai Race.
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36 ZOMBIE (not currently used?)
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37 GNOMISH BINARY Binary language used by Alliance when drinking Binary Brew
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38 GOBLIN BINARY Binary language used by Horce when drinking Binary Brew
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