mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 10:56:38 +01:00
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
This commit is contained in:
@@ -57,33 +57,33 @@ class npc_00x09hl : public CreatureScript
|
||||
public:
|
||||
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
||||
{
|
||||
pCreature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (pPlayer->GetTeam() == ALLIANCE)
|
||||
pCreature->setFaction(FACTION_ESCORTEE_A);
|
||||
creature->setFaction(FACTION_ESCORTEE_A);
|
||||
else if (pPlayer->GetTeam() == HORDE)
|
||||
pCreature->setFaction(FACTION_ESCORTEE_H);
|
||||
creature->setFaction(FACTION_ESCORTEE_H);
|
||||
|
||||
DoScriptText(SAY_OOX_START, pCreature, pPlayer);
|
||||
DoScriptText(SAY_OOX_START, creature, pPlayer);
|
||||
|
||||
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, pCreature->AI()))
|
||||
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_00x09hlAI(pCreature);
|
||||
return new npc_00x09hlAI(creature);
|
||||
}
|
||||
|
||||
struct npc_00x09hlAI : public npc_escortAI
|
||||
{
|
||||
npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
|
||||
npc_00x09hlAI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
@@ -191,27 +191,27 @@ class npc_rinji : public CreatureScript
|
||||
public:
|
||||
npc_rinji() : CreatureScript("npc_rinji") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
|
||||
{
|
||||
if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
|
||||
if (GameObject* pGo = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
|
||||
pGo->UseDoorOrButton();
|
||||
|
||||
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, pCreature->AI()))
|
||||
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_rinjiAI(pCreature);
|
||||
return new npc_rinjiAI(creature);
|
||||
}
|
||||
|
||||
struct npc_rinjiAI : public npc_escortAI
|
||||
{
|
||||
npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature)
|
||||
npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
|
||||
{
|
||||
m_bIsByOutrunner = false;
|
||||
m_iSpawnId = 0;
|
||||
|
||||
Reference in New Issue
Block a user