Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature

This commit is contained in:
click
2011-07-02 22:18:03 +02:00
parent 3ddc1cc4c4
commit f91ee24184
345 changed files with 3642 additions and 3642 deletions

View File

@@ -54,27 +54,27 @@ class npc_daphne_stilwell : public CreatureScript
public:
npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_TOME_VALOR)
{
DoScriptText(SAY_DS_START, pCreature);
DoScriptText(SAY_DS_START, creature);
if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, pCreature->AI()))
if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
pEscortAI->Start(true, true, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_daphne_stilwellAI(pCreature);
return new npc_daphne_stilwellAI(creature);
}
struct npc_daphne_stilwellAI : public npc_escortAI
{
npc_daphne_stilwellAI(Creature* pCreature) : npc_escortAI(pCreature) {}
npc_daphne_stilwellAI(Creature* creature) : npc_escortAI(creature) {}
uint32 uiWPHolder;
uint32 uiShootTimer;
@@ -205,22 +205,22 @@ class npc_defias_traitor : public CreatureScript
public:
npc_defias_traitor() : CreatureScript("npc_defias_traitor") { }
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, pCreature->AI()))
if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI()))
pEscortAI->Start(true, true, pPlayer->GetGUID());
DoScriptText(SAY_START, pCreature, pPlayer);
DoScriptText(SAY_START, creature, pPlayer);
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_defias_traitorAI(pCreature);
return new npc_defias_traitorAI(creature);
}
struct npc_defias_traitorAI : public npc_escortAI