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[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
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@@ -173,7 +173,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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recv_data >> guid;
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recv_data >> flags >> time;
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DEBUG_LOG("Guid " I64FMTD,guid);
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DEBUG_LOG("Guid " UI64FMTD,guid);
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DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
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Unit *mover = _player->m_mover;
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