Core/Scripts: Mark script base class constructors noexcept

This commit is contained in:
Shauren
2025-06-13 19:31:03 +02:00
parent 36332d2463
commit f94d87b00f
34 changed files with 166 additions and 175 deletions

View File

@@ -188,7 +188,7 @@ class TC_GAME_API ScriptObject
protected:
ScriptObject(char const* name);
explicit ScriptObject(char const* name) noexcept;
virtual ~ScriptObject();
private:
@@ -200,7 +200,7 @@ class TC_GAME_API SpellScriptLoader : public ScriptObject
{
protected:
explicit SpellScriptLoader(char const* name);
explicit SpellScriptLoader(char const* name) noexcept;
public:
@@ -215,7 +215,7 @@ class TC_GAME_API ServerScript : public ScriptObject
{
protected:
explicit ServerScript(char const* name);
explicit ServerScript(char const* name) noexcept;
public:
@@ -247,7 +247,7 @@ class TC_GAME_API WorldScript : public ScriptObject
{
protected:
explicit WorldScript(char const* name);
explicit WorldScript(char const* name) noexcept;
public:
@@ -282,7 +282,7 @@ class TC_GAME_API FormulaScript : public ScriptObject
{
protected:
explicit FormulaScript(char const* name);
explicit FormulaScript(char const* name) noexcept;
public:
@@ -317,7 +317,7 @@ class TC_GAME_API MapScript
protected:
explicit MapScript(MapEntry const* mapEntry);
explicit MapScript(MapEntry const* mapEntry) noexcept;
public:
@@ -348,7 +348,7 @@ class TC_GAME_API WorldMapScript : public ScriptObject, public MapScript<Map>
{
protected:
explicit WorldMapScript(char const* name, uint32 mapId);
explicit WorldMapScript(char const* name, uint32 mapId) noexcept;
public:
@@ -359,7 +359,7 @@ class TC_GAME_API InstanceMapScript : public ScriptObject, public MapScript<Inst
{
protected:
explicit InstanceMapScript(char const* name, uint32 mapId);
explicit InstanceMapScript(char const* name, uint32 mapId) noexcept;
public:
@@ -373,7 +373,7 @@ class TC_GAME_API BattlegroundMapScript : public ScriptObject, public MapScript<
{
protected:
explicit BattlegroundMapScript(char const* name, uint32 mapId);
explicit BattlegroundMapScript(char const* name, uint32 mapId) noexcept;
public:
@@ -387,7 +387,7 @@ class TC_GAME_API ItemScript : public ScriptObject
{
protected:
explicit ItemScript(char const* name);
explicit ItemScript(char const* name) noexcept;
public:
@@ -413,7 +413,7 @@ class TC_GAME_API UnitScript : public ScriptObject
{
protected:
explicit UnitScript(char const* name);
explicit UnitScript(char const* name) noexcept;
public:
@@ -439,7 +439,7 @@ class TC_GAME_API CreatureScript : public ScriptObject
{
protected:
explicit CreatureScript(char const* name);
explicit CreatureScript(char const* name) noexcept;
public:
@@ -453,7 +453,7 @@ class TC_GAME_API GameObjectScript : public ScriptObject
{
protected:
explicit GameObjectScript(char const* name);
explicit GameObjectScript(char const* name) noexcept;
public:
@@ -467,7 +467,7 @@ class TC_GAME_API AreaTriggerScript : public ScriptObject
{
protected:
explicit AreaTriggerScript(char const* name);
explicit AreaTriggerScript(char const* name) noexcept;
public:
@@ -501,7 +501,7 @@ class TC_GAME_API BattlefieldScript : public ScriptObject
{
protected:
explicit BattlefieldScript(char const* name);
explicit BattlefieldScript(char const* name) noexcept;
public:
@@ -514,7 +514,7 @@ class TC_GAME_API OutdoorPvPScript : public ScriptObject
{
protected:
explicit OutdoorPvPScript(char const* name);
explicit OutdoorPvPScript(char const* name) noexcept;
public:
@@ -528,7 +528,7 @@ class TC_GAME_API CommandScript : public ScriptObject
{
protected:
explicit CommandScript(char const* name);
explicit CommandScript(char const* name) noexcept;
public:
@@ -542,7 +542,7 @@ class TC_GAME_API WeatherScript : public ScriptObject
{
protected:
explicit WeatherScript(char const* name);
explicit WeatherScript(char const* name) noexcept;
public:
@@ -558,7 +558,7 @@ class TC_GAME_API AuctionHouseScript : public ScriptObject
{
protected:
explicit AuctionHouseScript(char const* name);
explicit AuctionHouseScript(char const* name) noexcept;
public:
@@ -581,7 +581,7 @@ class TC_GAME_API ConditionScript : public ScriptObject
{
protected:
explicit ConditionScript(char const* name);
explicit ConditionScript(char const* name) noexcept;
public:
@@ -595,7 +595,7 @@ class TC_GAME_API VehicleScript : public ScriptObject
{
protected:
explicit VehicleScript(char const* name);
explicit VehicleScript(char const* name) noexcept;
public:
@@ -624,7 +624,7 @@ class TC_GAME_API DynamicObjectScript : public ScriptObject
{
protected:
explicit DynamicObjectScript(char const* name);
explicit DynamicObjectScript(char const* name) noexcept;
public:
@@ -637,7 +637,7 @@ class TC_GAME_API TransportScript : public ScriptObject
{
protected:
explicit TransportScript(char const* name);
explicit TransportScript(char const* name) noexcept;
public:
@@ -662,7 +662,7 @@ class TC_GAME_API AchievementScript : public ScriptObject
{
protected:
explicit AchievementScript(char const* name);
explicit AchievementScript(char const* name) noexcept;
public:
@@ -676,7 +676,7 @@ class TC_GAME_API AchievementCriteriaScript : public ScriptObject
{
protected:
explicit AchievementCriteriaScript(char const* name);
explicit AchievementCriteriaScript(char const* name) noexcept;
public:
@@ -690,7 +690,7 @@ class TC_GAME_API PlayerScript : public ScriptObject
{
protected:
explicit PlayerScript(char const* name);
explicit PlayerScript(char const* name) noexcept;
public:
@@ -798,7 +798,7 @@ class TC_GAME_API AccountScript : public ScriptObject
{
protected:
explicit AccountScript(char const* name);
explicit AccountScript(char const* name) noexcept;
public:
@@ -827,7 +827,7 @@ class TC_GAME_API GuildScript : public ScriptObject
{
protected:
explicit GuildScript(char const* name);
explicit GuildScript(char const* name) noexcept;
public:
@@ -870,7 +870,7 @@ class TC_GAME_API GroupScript : public ScriptObject
{
protected:
explicit GroupScript(char const* name);
explicit GroupScript(char const* name) noexcept;
public:
@@ -896,7 +896,7 @@ class TC_GAME_API AreaTriggerEntityScript : public ScriptObject
{
protected:
explicit AreaTriggerEntityScript(char const* name);
explicit AreaTriggerEntityScript(char const* name) noexcept;
public:
@@ -910,7 +910,7 @@ class TC_GAME_API ConversationScript : public ScriptObject
{
protected:
explicit ConversationScript(char const* name);
explicit ConversationScript(char const* name) noexcept;
public:
@@ -924,7 +924,7 @@ class TC_GAME_API SceneScript : public ScriptObject
{
protected:
explicit SceneScript(char const* name);
explicit SceneScript(char const* name) noexcept;
public:
@@ -947,7 +947,7 @@ class TC_GAME_API QuestScript : public ScriptObject
{
protected:
explicit QuestScript(char const* name);
explicit QuestScript(char const* name) noexcept;
public:
@@ -967,7 +967,7 @@ class TC_GAME_API WorldStateScript : public ScriptObject
{
protected:
explicit WorldStateScript(char const* name);
explicit WorldStateScript(char const* name) noexcept;
public:
@@ -981,7 +981,7 @@ class TC_GAME_API EventScript : public ScriptObject
{
protected:
explicit EventScript(char const* name);
explicit EventScript(char const* name) noexcept;
public:
@@ -1332,7 +1332,7 @@ template <Trinity::SpellScripts::IsSpellOrAuraScript Script1, Trinity::SpellScri
class GenericSpellAndAuraScriptLoader : public SpellScriptLoader
{
public:
GenericSpellAndAuraScriptLoader(char const* name, ArgsType&& args) : SpellScriptLoader(name), _args(std::move(args)) { }
GenericSpellAndAuraScriptLoader(char const* name, ArgsType&& args) noexcept : SpellScriptLoader(name), _args(std::move(args)) { }
private:
SpellScript* GetSpellScript() const override
@@ -1367,7 +1367,7 @@ template <class AI>
class GenericCreatureScript : public CreatureScript
{
public:
GenericCreatureScript(char const* name) : CreatureScript(name) { }
GenericCreatureScript(char const* name) noexcept : CreatureScript(name) { }
CreatureAI* GetAI(Creature* me) const override { return new AI(me); }
};
#define RegisterCreatureAI(ai_name) new GenericCreatureScript<ai_name>(#ai_name)
@@ -1376,7 +1376,7 @@ template <class AI, AI* (*AIFactory)(Creature*)>
class FactoryCreatureScript : public CreatureScript
{
public:
FactoryCreatureScript(char const* name) : CreatureScript(name) { }
FactoryCreatureScript(char const* name) noexcept : CreatureScript(name) { }
CreatureAI* GetAI(Creature* me) const override { return AIFactory(me); }
};
#define RegisterCreatureAIWithFactory(ai_name, factory_fn) new FactoryCreatureScript<ai_name, &factory_fn>(#ai_name)
@@ -1385,7 +1385,7 @@ template <class AI>
class GenericGameObjectScript : public GameObjectScript
{
public:
GenericGameObjectScript(char const* name) : GameObjectScript(name) { }
GenericGameObjectScript(char const* name) noexcept : GameObjectScript(name) { }
GameObjectAI* GetAI(GameObject* go) const override { return new AI(go); }
};
#define RegisterGameObjectAI(ai_name) new GenericGameObjectScript<ai_name>(#ai_name)
@@ -1394,7 +1394,7 @@ template <class AI, AI* (*AIFactory)(GameObject*)>
class FactoryGameObjectScript : public GameObjectScript
{
public:
FactoryGameObjectScript(char const* name) : GameObjectScript(name) { }
FactoryGameObjectScript(char const* name) noexcept : GameObjectScript(name) { }
GameObjectAI* GetAI(GameObject* me) const override { return AIFactory(me); }
};
#define RegisterGameObjectAIWithFactory(ai_name, factory_fn) new FactoryGameObjectScript<ai_name, &factory_fn>(#ai_name)
@@ -1403,7 +1403,7 @@ template <class AI>
class GenericAreaTriggerEntityScript : public AreaTriggerEntityScript
{
public:
GenericAreaTriggerEntityScript(char const* name) : AreaTriggerEntityScript(name) { }
GenericAreaTriggerEntityScript(char const* name) noexcept : AreaTriggerEntityScript(name) { }
AreaTriggerAI* GetAI(AreaTrigger* at) const override { return new AI(at); }
};
#define RegisterAreaTriggerAI(ai_name) new GenericAreaTriggerEntityScript<ai_name>(#ai_name)
@@ -1412,7 +1412,7 @@ template <class AI>
class GenericConversationScript : public ConversationScript
{
public:
GenericConversationScript(char const* name) : ConversationScript(name) {}
GenericConversationScript(char const* name) noexcept : ConversationScript(name) {}
ConversationAI* GetAI(Conversation* conversation) const override { return new AI(conversation); }
};
#define RegisterConversationAI(ai_name) new GenericConversationScript<ai_name>(#ai_name)
@@ -1421,7 +1421,7 @@ template<class Script>
class GenericBattlegroundMapScript : public BattlegroundMapScript
{
public:
GenericBattlegroundMapScript(char const* name, uint32 mapId) : BattlegroundMapScript(name, mapId) { }
GenericBattlegroundMapScript(char const* name, uint32 mapId) noexcept : BattlegroundMapScript(name, mapId) { }
BattlegroundScript* GetBattlegroundScript(BattlegroundMap* map) const override { return new Script(map); }
};