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Fixed build
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@@ -205,7 +205,7 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript
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augh->AI()->DoAction(ACTION_AUGH_INTRO);
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heroicAughSpawned = true;
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}
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else if (_heroicAughSpawned)
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else if (heroicAughSpawned)
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if (Creature* augh = instance->SummonCreature(BOSS_AUGH, AughHomePos))
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augh->AI()->DoAction(ACTION_AUGH_ATTACKABLE);
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break;
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