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[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. Author: VladimirMangos
--HG-- branch : trunk
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@@ -4364,23 +4364,6 @@ void ObjectMgr::LoadInstanceTemplate()
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sLog.outString();
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}
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bool ObjectMgr::IsGameObjectOfTypeInRange(Player *player, uint64 guid, GameobjectTypes type) const
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{
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if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
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{
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if(go->GetGoType() == type)
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{
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// TODO: find out how the client calculates the maximal usage distance to spellless working
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// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
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if (go->IsWithinDistInMap(player, 10.0f))
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return true;
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sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
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go->GetGUIDLow(), player->GetName(), player->GetGUIDLow(), go->GetDistance(player));
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}
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}
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return false;
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}
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GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
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{
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GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
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