Partially revert f296095191 "Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic."

Visual studio does not support constexpr
Made semicolon after "Prepare*Script" mandatory - workaround for dumb IDEs inserting extra indentation level after newline
This commit is contained in:
Shauren
2014-05-18 12:50:10 +02:00
parent fce80ffa6e
commit f9c7bb4171
122 changed files with 786 additions and 785 deletions

View File

@@ -43,7 +43,7 @@ class spell_ex_5581 : public SpellScriptLoader
// initialize script, this macro does compile time check for type of the function - prevents possible issues
// if you have assigned wrong type of function to a hook you'll receive type conversion error during build
// this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors
PrepareSpellScript(spell_ex_5581SpellScript)
PrepareSpellScript(spell_ex_5581SpellScript);
std::string localVariable;
char* localVariable2;
@@ -205,7 +205,7 @@ class spell_ex_66244 : public SpellScriptLoader
class spell_ex_66244AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex_66244AuraScript)
PrepareAuraScript(spell_ex_66244AuraScript);
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellInfo const* /*spellInfo*/) override
@@ -364,7 +364,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader
class spell_ex_absorb_auraAuraScript : public AuraScript
{
PrepareAuraScript(spell_ex_absorb_auraAuraScript)
PrepareAuraScript(spell_ex_absorb_auraAuraScript);
void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
@@ -400,7 +400,7 @@ class spell_ex_463 : public SpellScriptLoader
class spell_ex_463AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex_463AuraScript)
PrepareAuraScript(spell_ex_463AuraScript);
bool CheckAreaTarget(Unit* target)
{
@@ -438,7 +438,7 @@ class spell_ex : public SpellScriptLoader
class spell_ex_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ex_SpellScript)
PrepareSpellScript(spell_ex_SpellScript);
//bool Validate(SpellInfo const* spellEntry){return true;} override
//bool Load(){return true;}