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Core/Packets: converted SMSG_RAID_INSTANCE_MESSAGE, SMSG_PENDING_RAID_LOCK, SMSG_INSTANCE_SAVE_CREATED and SMSG_TRANSFER_ABORTED to packet class
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@@ -28,6 +28,7 @@
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#include "GridStates.h"
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#include "Group.h"
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#include "InstanceScript.h"
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#include "InstancePackets.h"
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#include "Log.h"
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#include "MapInstanced.h"
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#include "MapManager.h"
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@@ -3965,12 +3966,12 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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// players also become permanently bound when they enter
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if (groupBind->perm)
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{
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WorldPacket data(SMSG_INSTANCE_LOCK_WARNING_QUERY, 10);
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data << uint32(60000);
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data << uint32(i_data ? i_data->GetCompletedEncounterMask() : 0);
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data << uint8(0);
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data << uint8(0); // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START
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player->SendDirectMessage(&data);
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WorldPackets::Instance::PendingRaidLock pendingRaidLock;
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pendingRaidLock.TimeUntilLock = 60000;
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pendingRaidLock.CompletedMask = i_data ? i_data->GetCompletedEncounterMask() : 0;
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pendingRaidLock.Extending = false;
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pendingRaidLock.WarningOnly = false; // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START
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player->SendDirectMessage(pendingRaidLock.Write());
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player->SetPendingBind(mapSave->GetInstanceId(), 60000);
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}
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}
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@@ -4162,9 +4163,9 @@ void InstanceMap::PermBindAllPlayers()
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else
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{
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player->BindToInstance(save, true);
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WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
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data << uint32(0);
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player->SendDirectMessage(&data);
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WorldPackets::Instance::InstanceSaveCreated data;
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data.Gm = player->IsGameMaster();
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player->SendDirectMessage(data.Write());
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player->GetSession()->SendCalendarRaidLockout(save, true);
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// if group leader is in instance, group also gets bound
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