convert example spell script, too.

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-06 11:41:32 -07:00
parent 23c434cfd8
commit f9fdc660de

View File

@@ -24,98 +24,108 @@
#include "ScriptPCH.h"
class spell_ex_49375SpellScript : public SpellScript
class spell_ex_49375 : public SpellHandlerScript
{
std::string localVariable;
char * localVariable2;
public:
spell_ex_49375() : SpellHandlerScript("spell_ex_49375") { }
// effect handler hook - effIndex - effIndex of handled effect of a spell
void HandleDummy(SpellEffIndex effIndex)
{
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
sLog.outError("WE ARE HANDLING DUMMY!");
sLog.outError(localVariable.c_str());
// make caster cast a spell on a unit target of effect
if (Unit * target = GetHitUnit())
GetCaster()->CastSpell(target, 70522, true);
};
void Register()
{
// we're registering our function here
// function HandleDummy will be called when unit is hit by spell, just before default effect 0 handler
EffectHandlers += EffectHandlerFn(spell_ex_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
// this will prompt an error on startup because effect 0 of spell 49375 is set to SPELL_EFFECT_DUMMY, not SPELL_EFFECT_APPLY_AURA
//EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
// this will make HandleDummy function to be called on first != 0 effect of spell 49375
//EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY);
// this will make HandleDummy function to be called on all != 0 effect of spell 49375
//EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
};
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const * spellEntry)
{
// check if spellid 1 exists in dbc
if (!sSpellStore.LookupEntry(70522))
return false;
return true;
};
// function called just after script is added to spell
// we initialize local variables if needed
bool Load()
{
localVariable = "WE'RE USING LOCAL VARIABLE";
localVariable2 = new char;
return true;
// script will be immediately removed from the spell
// for example - we don't want this script to be executed on a creature
// if (GetCaster()->GetTypeID() != TYPEID_PLAYER)
// return false;
}
// function called just before script delete
// we free allocated memory
void Unload()
{
delete localVariable2;
}
class spell_ex_49375SpellScript : public SpellScript
{
std::string localVariable;
char * localVariable2;
// effect handler hook - effIndex - effIndex of handled effect of a spell
void HandleDummy(SpellEffIndex effIndex)
{
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
sLog.outError("WE ARE HANDLING DUMMY!");
sLog.outError(localVariable.c_str());
// make caster cast a spell on a unit target of effect
if (Unit * target = GetHitUnit())
GetCaster()->CastSpell(target, 70522, true);
};
void Register()
{
// we're registering our function here
// function HandleDummy will be called when unit is hit by spell, just before default effect 0 handler
EffectHandlers += EffectHandlerFn(spell_ex_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
// this will prompt an error on startup because effect 0 of spell 49375 is set to SPELL_EFFECT_DUMMY, not SPELL_EFFECT_APPLY_AURA
//EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
// this will make HandleDummy function to be called on first != 0 effect of spell 49375
//EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY);
// this will make HandleDummy function to be called on all != 0 effect of spell 49375
//EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
};
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const * spellEntry)
{
// check if spellid 1 exists in dbc
if (!sSpellStore.LookupEntry(70522))
return false;
return true;
};
// function called just after script is added to spell
// we initialize local variables if needed
bool Load()
{
localVariable = "WE'RE USING LOCAL VARIABLE";
localVariable2 = new char;
return true;
// script will be immediately removed from the spell
// for example - we don't want this script to be executed on a creature
// if (GetCaster()->GetTypeID() != TYPEID_PLAYER)
// return false;
}
// function called just before script delete
// we free allocated memory
void Unload()
{
delete localVariable2;
}
};
// function which creates SpellScript
SpellScript *GetSpellScript() const
{
return new spell_ex_49375SpellScript();
}
};
// function which creates SpellScript
SpellScript * GetSpellScript_spell_ex_49375()
{
return new spell_ex_49375SpellScript();
}
/* empty script for copypasting
class spell_ex_SpellScript : public SpellScript
class spell_ex : public SpellHandlerScript
{
void Function(SpellEffIndex effIndex){}
void Register()
{
//EffectHandlers += EffectHandlerFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_EFFECT_ANY);
}
public:
spell_ex() : SpellHandlerScript("spell_ex") { }
//bool Load(){return true;}
//void Unload(){}
//bool Validate(SpellEntry const * spellEntry){return true;}
class spell_ex_SpellScript : public SpellScript
{
void Function(SpellEffIndex effIndex){}
void Register()
{
//EffectHandlers += EffectHandlerFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_EFFECT_ANY);
}
//bool Load(){return true;}
//void Unload(){}
//bool Validate(SpellEntry const * spellEntry){return true;}
};
SpellScript *GetSpellScript() const
{
return new spell_ex_SpellScript();
}
};
SpellScript * GetSpellScript_spell_ex_()
{
return new spell_ex_SpellScript();
}
*/
// this function has to be added to function set in ScriptLoader.cpp
void AddSC_example_spell_scripts()
{
/* Commented out to prevent loading errors
Script *newscript;
newscript = new Script;
// name to be put in `spell_script_names`
newscript->Name = "spell_ex_49375";
// assign create function to the script
newscript->GetSpellScript = &GetSpellScript_spell_ex_49375;
newscript->RegisterSelf();
new spell_ex_49375;
*/
}