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Fix some warnings here and there
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@@ -1168,7 +1168,7 @@ class spell_gen_launch : public SpellScriptLoader
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{
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PrepareSpellScript(spell_gen_launch_SpellScript);
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void HandleScript(SpellEffIndex effIndex)
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Player* player = GetHitPlayer())
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player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE,player); // prevents falling damage
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