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Core/Objects
* Split BuildValuesUpdate into separate virtual methods for every object type that does something special with update fields * Removed _SetCreateBits/_SetUpdateBits to halve the amount of checks if field needs to be sent
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@@ -330,9 +330,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
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if (!foundNewTransport)
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{
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plrMover->m_transport = NULL;
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movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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movementInfo.t_time = 0;
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movementInfo.t_seat = -1;
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movementInfo.ClearTransport();
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}
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}
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}
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