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Core/Maps: Updated map difficulties
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@@ -74,7 +74,7 @@ void LFGPlayerScript::OnMapChanged(Player* player)
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{
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Map const* map = player->GetMap();
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if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty()))
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if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficultyID()))
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{
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Group* group = player->GetGroup();
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// This function is also called when players log in
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