Core/Maps: Updated map difficulties

This commit is contained in:
Shauren
2015-01-10 01:35:47 +01:00
parent f6b30fdf61
commit faa583c784
69 changed files with 808 additions and 469 deletions

View File

@@ -2956,7 +2956,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficultyID(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficultyID(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2968,9 +2968,9 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficultyID(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficultyID(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficultyID(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}
@@ -2982,7 +2982,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%s) is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficultyID(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficultyID());
TC_LOG_ERROR("maps", "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
if (groupBind->save)
TC_LOG_ERROR("maps", "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
@@ -3153,7 +3153,7 @@ void InstanceMap::PermBindAllPlayers(Player* source)
Player* player = itr->GetSource();
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
InstancePlayerBind* bind = player->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
InstancePlayerBind* bind = player->GetBoundInstance(save->GetMapId(), save->GetDifficultyID());
if (!bind || !bind->perm)
{
player->BindToInstance(save, true);
@@ -3183,7 +3183,7 @@ void InstanceMap::UnloadAll()
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
{
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft);
itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficultyID(GetEntry()), timeLeft);
}
void InstanceMap::SetResetSchedule(bool on)
@@ -3203,7 +3203,14 @@ void InstanceMap::SetResetSchedule(bool on)
MapDifficulty const* Map::GetMapDifficulty() const
{
return GetMapDifficultyData(GetId(), GetDifficulty());
return GetMapDifficultyData(GetId(), GetDifficultyID());
}
bool Map::IsHeroic() const
{
if (DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(i_spawnMode))
return difficulty->Flags & DIFFICULTY_FLAG_HEROIC;
return false;
}
uint32 InstanceMap::GetMaxPlayers() const