Core/Grids: Fix possible crash

This commit is contained in:
Vincent_Michael
2013-03-16 18:50:40 +01:00
parent 222b30f2e8
commit fab18f67c8

View File

@@ -210,14 +210,15 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
void ObjectGridStoper::Visit(CreatureMapType &m)
{
// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
iter->getSource()->RemoveAllDynObjects();
if (iter->getSource()->isInCombat())
{
iter->getSource()->CombatStop();
iter->getSource()->DeleteThreatList();
iter->getSource()->AI()->EnterEvadeMode();
if (iter->getSource()->IsAIEnabled)
iter->getSource()->AI()->EnterEvadeMode();
}
}
}