*Fix the bug that stealth players cannot see self.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-21 16:23:18 -06:00
parent ca2b3b3d15
commit fb0d8e77a1

View File

@@ -9981,7 +9981,8 @@ void Unit::SetVisibility(UnitVisibility x)
Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
if((*iter)->GetTypeId() == TYPEID_PLAYER)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
&& ((Player*)(*iter))->HaveAtClient(this))
{
DestroyForPlayer((Player*)(*iter));
((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());