Fixed setting and unsetting of m_spellModTakingSpell (#19116)

- A problem when a different spell tries to overwrite existing ModTakingSpell should no longer happen

(cherrypicked from e261754c9c)
This commit is contained in:
xinef1
2017-02-19 06:10:50 +01:00
committed by Shauren
parent 146e93b563
commit fb5c07ffe8
5 changed files with 29 additions and 44 deletions

View File

@@ -2878,13 +2878,9 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
}
LoadScripts();
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetSpellModTakingSpell(this, true);
// Fill cost data (do not use power for item casts)
if (!m_CastItem)
m_powerCost = m_spellInfo->CalcPowerCost(m_caster, m_spellSchoolMask);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
if (m_CastItem)
m_powerCost = m_spellInfo->CalcPowerCost(m_caster, m_spellSchoolMask, this);
// Set combo point requirement
if ((_triggeredCastFlags & TRIGGERED_IGNORE_COMBO_POINTS) || m_CastItem || !m_caster->m_playerMovingMe)
@@ -2908,11 +2904,6 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
triggeredByAura->GetBase()->SetDuration(0);
}
// cleanup after mod system
// triggered spell pointer can be not removed in some cases
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
if (param1 || param2)
SendCastResult(result, &param1, &param2);
else
@@ -2929,10 +2920,8 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
{
if (!player->GetCommandStatus(CHEAT_CASTTIME))
{
player->SetSpellModTakingSpell(this, true);
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
m_casttime = m_spellInfo->CalcCastTime(player->getLevel(), this);
player->SetSpellModTakingSpell(this, false);
}
else
m_casttime = 0; // Set cast time to 0 if .cheat casttime is enabled.
@@ -3057,6 +3046,23 @@ void Spell::cancel()
}
void Spell::cast(bool skipCheck)
{
Player* modOwner = m_caster->GetSpellModOwner();
Spell* lastSpellMod = nullptr;
if (modOwner)
{
lastSpellMod = modOwner->m_spellModTakingSpell;
if (lastSpellMod)
modOwner->SetSpellModTakingSpell(lastSpellMod, false);
}
_cast(skipCheck);
if (lastSpellMod)
modOwner->SetSpellModTakingSpell(lastSpellMod, true);
}
void Spell::_cast(bool skipCheck)
{
// update pointers base at GUIDs to prevent access to non-existed already object
if (!UpdatePointers())
@@ -3114,8 +3120,6 @@ void Spell::cast(bool skipCheck)
SendCastResult(castResult, &param1, &param2);
SendInterrupted(0);
// cleanup after mod system
// triggered spell pointer can be not removed in some cases
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
@@ -3139,8 +3143,6 @@ void Spell::cast(bool skipCheck)
SendCastResult(SPELL_FAILED_DONT_REPORT);
SendInterrupted(0);
// cleanup after mod system
// triggered spell pointer can be not removed in some cases
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
finish(false);
@@ -7241,13 +7243,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier)
}
}
if (Player* modOwner = m_caster->GetSpellModOwner())
modOwner->SetSpellModTakingSpell(this, true);
targetInfo.crit = m_caster->IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
if (Player* modOwner = m_caster->GetSpellModOwner())
modOwner->SetSpellModTakingSpell(this, false);
}
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)