Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells defined for spellclick event.

This commit is contained in:
Shauren
2013-06-01 18:30:36 +02:00
parent 891d97ec4c
commit fb718d20aa
7 changed files with 20 additions and 12 deletions

View File

@@ -1013,8 +1013,11 @@ class npc_dream_portal : public CreatureScript
{
}
void OnSpellClick(Unit* /*clicker*/)
void OnSpellClick(Unit* /*clicker*/, bool& result)
{
if (!result)
return;
_used = true;
me->DespawnOrUnsummon();
}

View File

@@ -709,8 +709,11 @@ class boss_flame_leviathan_overload_device : public CreatureScript
{
}
void OnSpellClick(Unit* /*clicker*/)
void OnSpellClick(Unit* /*clicker*/, bool& result)
{
if (!result)
return;
if (me->GetVehicle())
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);

View File

@@ -1421,8 +1421,10 @@ class npc_descend_into_madness : public CreatureScript
{
npc_descend_into_madnessAI(Creature* creature) : PassiveAI(creature), _instance(creature->GetInstanceScript()) { }
void OnSpellClick(Unit* clicker)
void OnSpellClick(Unit* clicker, bool& result)
{
if (!result)
return;
clicker->RemoveAurasDueToSpell(SPELL_BRAIN_LINK);
me->DespawnOrUnsummon();
}