Improve .gobject info to not use SQL query anymore. Thanks to silverice for suggesting.

--HG--
branch : trunk
This commit is contained in:
p0wer
2010-03-02 17:40:26 -06:00
parent 70e77a796d
commit fbe0f4ea2b

View File

@@ -2126,7 +2126,7 @@ bool ChatHandler::HandleModifyPhaseCommand(const char* args)
//show info of gameobject
bool ChatHandler::HandleGOInfoCommand(const char* args)
{
uint32 entry = atoi((char*)args);
uint32 entry = 0;
uint32 type = 0;
uint32 displayid = 0;
std::string name;
@@ -2136,16 +2136,17 @@ bool ChatHandler::HandleGOInfoCommand(const char* args)
WorldObject * obj = getSelectedObject();
entry = obj->GetEntry();
}
else
entry = atoi((char*)args);
QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT `type` `displayid` `name` FROM gameobject_template WHERE entry = %u", entry);
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if(!result)
if(!goinfo)
return false;
Field * fields = result->Fetch();
type = fields[0].GetUInt32();
displayid = fields[1].GetUInt32();
name = fields[3].GetString();
type = goinfo->type;
displayid = goinfo->displayId;
name = goinfo->name;
PSendSysMessage(LANG_GOINFO_ENTRY, entry);
PSendSysMessage(LANG_GOINFO_TYPE, type);