build fix

This commit is contained in:
Aokromes
2017-05-06 02:38:01 +02:00
parent 0fbcdca05e
commit fc20b6934b
7 changed files with 10 additions and 10 deletions

View File

@@ -152,7 +152,7 @@ GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBas
return mdl;
}
bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, std::set<uint32> const& phases) const
bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, std::set<uint32> const& phases, VMAP::ModelIgnoreFlags ignoreFlags) const
{
if (!isCollisionEnabled() || !owner->IsSpawned())
return false;
@@ -168,7 +168,7 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto
Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale;
Ray modRay(p, iInvRot * ray.direction());
float distance = maxDist * iInvScale;
bool hit = iModel->IntersectRay(modRay, distance, stopAtFirstHit);
bool hit = iModel->IntersectRay(modRay, distance, stopAtFirstHit, ignoreFlags);
if (hit)
{
distance *= iScale;