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Scripts/IcecrownCitadel: correct Rimefang's script name
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@@ -810,7 +810,7 @@ public:
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else
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{
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// The script uses a script name from database, but isn't assigned to anything.
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TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.",
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TC_LOG_ERROR("sql.sql", "Script '%s' exists in the core, but the database does not assign it to any creature.",
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script->GetName().c_str());
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// Avoid calling "delete script;" because we are currently in the script constructor
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@@ -1071,8 +1071,7 @@ void ScriptMgr::Initialize()
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if (scriptName.empty())
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continue;
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TC_LOG_ERROR("sql.sql", "ScriptName '%s' exists in database, "
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"but no core script found!", scriptName.c_str());
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TC_LOG_ERROR("sql.sql", "Script '%s' is referenced by the database, but does not exist in the core!", scriptName.c_str());
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}
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TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms",
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